Difference between revisions of "Genie"

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The Genie may be given up to six [[abilities]], with no more than three from any given category, for 9 points each. It cannot get abilities which add to HP or Toughness.
 
The Genie may be given up to six [[abilities]], with no more than three from any given category, for 9 points each. It cannot get abilities which add to HP or Toughness.
  
'''Lichdom (25 points):''' The Genie is [[undead]], and gets -1 Toughness while exposed to bright light. By touching a [[dead]] character as a [[standard action]] attack against [[AD]], the character is reanimated with the [[Revenant]] class and the Genie's choice of wish. The character serves the Genie willingly as a member of its party, unless its existence causes your party to go over your point limit, in which case it immediately leaves the party and spends the next hour running away.
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'''Lichdom (25 points):''' The Genie is [[undead]], and gets -1 [[Perception]] while exposed to bright light. By touching a [[dead]] character as a [[standard action]] attack against [[AD]], the character is reanimated with the [[Revenant]] class and the Genie's choice of wish. The character serves the Genie willingly as a member of its party, unless its existence causes your party to go over your point limit, in which case it immediately leaves the party and spends the next hour running away.
  
 
'''Ascension (25 points):''' If a creature gets its wish after more than a year, it transforms into a Genie. The Genie's aerobatics distance decreases by 3 meters. The Genie gets a +10 Factor bonus to Perception.
 
'''Ascension (25 points):''' If a creature gets its wish after more than a year, it transforms into a Genie. The Genie's aerobatics distance decreases by 3 meters. The Genie gets a +10 Factor bonus to Perception.

Revision as of 04:42, 20 April 2013

Genie

A genie is a 4 meter tall pink humanoid, with a wispy tail instead of legs. It has two Link Fist weapons, which deal 1d6+4 Physical damage and link wounded creatures together in the Genie's Network for 1 round per wound. Whenever a creature in the Network suffers from a damage roll for a reason other than the Network, each other creature in the Network suffers from the same damage roll minus 2. As a standard action, it can force a target it can see within 50 meters to make a DC 10 Will Save or spend a move action on its next turn moving as close to the Genie as possible.

By touching an unconscious character continuously for one minute, the Genie may implant a wish in that character's mind. The character now wishes that thing more than anything else in the world. If the character gets their wish, they are no longer obsessed with it. Genies like to implant wishes in characters before letting them go, so they don't make very good jailors. Each genie has a particular favorite wish.

Genies are quite smart, and know several languages. They are also immortal, spontaneously generated when large populations share a single strong desire. Genies survive on a diet of souls rather than organic material.

Genie
Paragon   —   110 points
AD  9 (19 factor)     GD 10 (30 factor)     Will 5 (30 factor)     HP  4     Toughness 5
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 0     Perception 2     Agility {{{agility}}}
Descriptors  {{{descriptors}}}
Movement  20 meter fly speed with 5 meter aerobatics.
Size  2 meters     Reach 2 meters
Weight 520 Kilograms
Skills  Strongman +6, Diplomacy +4, Arcana +3, History +10, Insight +6
Advancement

The Genie may be given up to six abilities, with no more than three from any given category, for 9 points each. It cannot get abilities which add to HP or Toughness.

Lichdom (25 points): The Genie is undead, and gets -1 Perception while exposed to bright light. By touching a dead character as a standard action attack against AD, the character is reanimated with the Revenant class and the Genie's choice of wish. The character serves the Genie willingly as a member of its party, unless its existence causes your party to go over your point limit, in which case it immediately leaves the party and spends the next hour running away.

Ascension (25 points): If a creature gets its wish after more than a year, it transforms into a Genie. The Genie's aerobatics distance decreases by 3 meters. The Genie gets a +10 Factor bonus to Perception.