Difference between revisions of "Genie"

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==== Genie ====
 
==== Genie ====
  
A genie is a 4 meter tall purple humanoid, with a wispy tail instead of legs. It has two Warp Fist weapons, which deal 1d6+4 Physical damage and teleport wounded creatures 3 meters in the direction of its choice per wound. As a [[standard action]], it can force a target it can see within 50 meters to make a DC 10 [[Will Save]] or be teleported to a location within 10 meters of the Genie.
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A genie is a 4 meter tall pink humanoid, with a wispy tail instead of legs. It has two Link Fist weapons, which deal 1d6+4 Physical damage and link wounded creatures together in the Genie's Network for 1 round per wound. Whenever a creature in the Network suffers from a damage roll for a reason other than the Network, each other creature in the Network suffers from the same damage roll minus 2. As a [[standard action]], it can force a target it can see within 50 meters to make a DC 10 [[Will Save]] or spend a [[move action]] on its next turn moving as close to the Genie as possible.
  
 
By touching an unconscious character continuously for one minute, the Genie may implant a wish in that character's mind. The character now wishes that thing more than anything else in the world. If the character gets their wish, they are no longer obsessed with it. Genies like to implant wishes in characters before letting them go, so they don't make very good jailors. Each genie has a particular favorite wish.
 
By touching an unconscious character continuously for one minute, the Genie may implant a wish in that character's mind. The character now wishes that thing more than anything else in the world. If the character gets their wish, they are no longer obsessed with it. Genies like to implant wishes in characters before letting them go, so they don't make very good jailors. Each genie has a particular favorite wish.

Revision as of 06:16, 20 March 2013

Genie

A genie is a 4 meter tall pink humanoid, with a wispy tail instead of legs. It has two Link Fist weapons, which deal 1d6+4 Physical damage and link wounded creatures together in the Genie's Network for 1 round per wound. Whenever a creature in the Network suffers from a damage roll for a reason other than the Network, each other creature in the Network suffers from the same damage roll minus 2. As a standard action, it can force a target it can see within 50 meters to make a DC 10 Will Save or spend a move action on its next turn moving as close to the Genie as possible.

By touching an unconscious character continuously for one minute, the Genie may implant a wish in that character's mind. The character now wishes that thing more than anything else in the world. If the character gets their wish, they are no longer obsessed with it. Genies like to implant wishes in characters before letting them go, so they don't make very good jailors. Each genie has a particular favorite wish.

Genies are quite smart, and know every language. They are also immortal, spontaneously generated when large populations share a single strong desire. Genies survive on a diet of souls rather than organic material.

Genie
Paragon   —   110 points
AD  9 (20 factor)     GD 10 (30 factor)     Will 5 (30 factor)     HP  4     Toughness 5
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 0     Perception 2     Agility {{{agility}}}
Descriptors  {{{descriptors}}}
Movement  20 meter fly speed with 5 meter aerobatics.
Size  2 meters     Reach 2 meters
Weight {{{weight}}}
Skills  Strongman +6, Diplomacy +4, Arcana +3, History +10, Insight +6