Difference between revisions of "Genie"

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==== Genie ====
 
==== Genie ====
  
A genie is a 4 meter tall purple humanoid, with a wispy tail instead of legs. It has a Warp Fist attack, which deals 1d6+4 Physical damage and teleports wounded creatures 3 meters in the direction of its choice per wound. Genies are quite smart, and know every language. They are also immortal, spontaneously generated when large populations share a single strong desire. Genies survive on a [[survival#food|diet of souls]] rather than organic material.
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A genie is a 4 meter tall purple humanoid, with a wispy tail instead of legs. It has two Warp Fist weapons, which deal 1d6+4 Physical damage and teleport wounded creatures 3 meters in the direction of its choice per wound. As a [[standard action]], it can force a target it can see within 50 meters to make a DC 10 [[Will Save]] or be teleported to a location within 10 meters of the Genie.
  
If a Genie is left alone with an unconscious character, they may implant a wish in that character's mind. The character now wishes that thing more than anything else in the world. If the character gets their wish, they are no longer obsessed with it. Genies like to implant wishes in characters before letting them go, so they don't make very good jailors. Each genie has a particular favorite wish.
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By touching an unconscious character continuously for one minute, the Genie may implant a wish in that character's mind. The character now wishes that thing more than anything else in the world. If the character gets their wish, they are no longer obsessed with it. Genies like to implant wishes in characters before letting them go, so they don't make very good jailors. Each genie has a particular favorite wish.
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Genies are quite smart, and know every language. They are also immortal, spontaneously generated when large populations share a single strong desire. Genies survive on a [[survival#food|diet of souls]] rather than organic material.
 
{{Creature
 
{{Creature
 
|name=Genie |points=110 |tier=Paragon
 
|name=Genie |points=110 |tier=Paragon
 
|abilities=Abnormally Huge x1
 
|abilities=Abnormally Huge x1
 
|ad=9 (20 factor) |gd=10 (30 factor) |will=5 (30 factor) |fortitude=5 (25 factor)
 
|ad=9 (20 factor) |gd=10 (30 factor) |will=5 (30 factor) |fortitude=5 (25 factor)
|attack=4 (20 factor) |initiative=0 |stealth=-4 |perception=2
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|attack=4 (20 factor) |initiative=0 |stealth=0 |perception=2
|movement=8 meter [[fly speed]] with 2 meter aerobatics.
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|movement=20 meter [[fly speed]] with 5 meter aerobatics.
|hp=4 |toughness=7
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|hp=4 |toughness=5
 
|attacks=3
 
|attacks=3
 
|size=2 meters |reach=2 meters |carrying=324 [[Kilograms]]
 
|size=2 meters |reach=2 meters |carrying=324 [[Kilograms]]
 
|skills=[[Strongman|Strongman +6]], [[Diplomacy|Diplomacy +4]], [[Arcana|Arcana +3]], [[History|History +10]], [[Insight|Insight +6]]
 
|skills=[[Strongman|Strongman +6]], [[Diplomacy|Diplomacy +4]], [[Arcana|Arcana +3]], [[History|History +10]], [[Insight|Insight +6]]
 
}}
 
}}

Revision as of 06:41, 27 February 2013

Genie

A genie is a 4 meter tall purple humanoid, with a wispy tail instead of legs. It has two Warp Fist weapons, which deal 1d6+4 Physical damage and teleport wounded creatures 3 meters in the direction of its choice per wound. As a standard action, it can force a target it can see within 50 meters to make a DC 10 Will Save or be teleported to a location within 10 meters of the Genie.

By touching an unconscious character continuously for one minute, the Genie may implant a wish in that character's mind. The character now wishes that thing more than anything else in the world. If the character gets their wish, they are no longer obsessed with it. Genies like to implant wishes in characters before letting them go, so they don't make very good jailors. Each genie has a particular favorite wish.

Genies are quite smart, and know every language. They are also immortal, spontaneously generated when large populations share a single strong desire. Genies survive on a diet of souls rather than organic material.

Genie
Paragon   —   110 points
AD  9 (20 factor)     GD 10 (30 factor)     Will 5 (30 factor)     HP  4     Toughness 5
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 0     Perception 2     Agility {{{agility}}}
Descriptors  {{{descriptors}}}
Movement  20 meter fly speed with 5 meter aerobatics.
Size  2 meters     Reach 2 meters
Weight {{{weight}}}
Skills  Strongman +6, Diplomacy +4, Arcana +3, History +10, Insight +6