Difference between revisions of "Foot swap"

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(This one definitely wants a ritual mode)
 
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|target=A creature to whom you are connected via solids within 60 meters.
 
|target=A creature to whom you are connected via solids within 60 meters.
 
|effect=If you hit the target with an attack against [[GD]], the target's feet are swapped. This halves their [[land speed]] for 1d6 rounds, and makes them [[flat-footed]]. The feet can be broken back into place with a single successful [[cut out]].
 
|effect=If you hit the target with an attack against [[GD]], the target's feet are swapped. This halves their [[land speed]] for 1d6 rounds, and makes them [[flat-footed]]. The feet can be broken back into place with a single successful [[cut out]].
 +
|ritual=Cast as a ritual, the target's feet are swapped for fins. The penalty to [[land speed]] also lasts until [[cut out]], but half that penalty is added as a bonus to [[swim speed]].
 
}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
 
[[Category:Spell]]
 
[[Category:Spell]]

Revision as of 07:31, 8 January 2014

Viridian.png Foot Swap
Common
Target: A creature to whom you are connected via solids within 60 meters.
Effect: If you hit the target with an attack against GD, the target's feet are swapped. This halves their land speed for 1d6 rounds, and makes them flat-footed. The feet can be broken back into place with a single successful cut out.
Ritual Mode: Cast as a ritual, the target's feet are swapped for fins. The penalty to land speed also lasts until cut out, but half that penalty is added as a bonus to swim speed.