Difference between revisions of "Foot swap"

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|action=Dance
 
|action=Dance
 
|casttime=[[Standard Action]]
 
|casttime=[[Standard Action]]
|target=Any number of creatures in a 20 meter [[Blast]] to whom you are connected via solids within 100 meters.
+
|target=Any number of creatures in a 20 meter [[Blast]] to whom you are connected via [[solids]] within 100 meters.
 
|effect=If you hit a target with an attack against [[GD]], the target's feet are swapped. This halves their [[land speed]] for 1d6 rounds, and gives them -1 [[AD]]. The feet can be broken back into place with a single successful [[cut out]].
 
|effect=If you hit a target with an attack against [[GD]], the target's feet are swapped. This halves their [[land speed]] for 1d6 rounds, and gives them -1 [[AD]]. The feet can be broken back into place with a single successful [[cut out]].
 
|ritual=Cast as a ritual, the targets' feet are swapped for fins. The penalty to [[land speed]] also lasts until [[cut out]], but half that penalty is added as a bonus to [[swim speed]].
 
|ritual=Cast as a ritual, the targets' feet are swapped for fins. The penalty to [[land speed]] also lasts until [[cut out]], but half that penalty is added as a bonus to [[swim speed]].

Latest revision as of 08:39, 18 February 2018

Viridian.png Foot Swap
Paragon
Target: Any number of creatures in a 20 meter Blast to whom you are connected via solids within 100 meters.
Effect: If you hit a target with an attack against GD, the target's feet are swapped. This halves their land speed for 1d6 rounds, and gives them -1 AD. The feet can be broken back into place with a single successful cut out.
Ritual Mode: Cast as a ritual, the targets' feet are swapped for fins. The penalty to land speed also lasts until cut out, but half that penalty is added as a bonus to swim speed.