Fling

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When you fling a creature, you forcefully move it some direction up to a specified distance. Flinging a creature vertically is harder than flinging one horizontally, so every meter of vertical movement costs 4 meters.

When flung directly against an object, the creature takes damage as per falling a distance equal to the maximum vertical distance you could have flung that creature.

When flung, a creature must make a DC 5 Agility check or fall prone.

Flinging a grappled or riding creature breaks them out of the grapple or, if they end up not on the creature, stop riding. A ridden creature brings along any creatures riding it.