Difference between revisions of "Fling"

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(I think this is the way to do it while still caring about the weight-dependent flings. Although technically this isn't really a new rule at all, just a reminder that I don't need one)
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When flung, a creature must make a DC 8 [[Agility]] check or fall [[prone]].
 
When flung, a creature must make a DC 8 [[Agility]] check or fall [[prone]].
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Since a creature is encumbered by other creatures while [[grappled]] or [[ridden]], flinging it causes the other creatures to be carried along.

Revision as of 00:03, 1 December 2014

When you fling a creature, you forcefully move it some direction up to a specified distance. Flinging a creature vertically is harder than flinging one horizontally, so every meter of vertical movement costs 4 meters.

When flung directly against an object, the creature takes damage as per falling a distance equal to the maximum vertical distance you could have flung that creature.

When flung, a creature must make a DC 8 Agility check or fall prone.

Since a creature is encumbered by other creatures while grappled or ridden, flinging it causes the other creatures to be carried along.