Difference between revisions of "Fling"
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When flung directly against an object, the creature takes damage as per [[environment#falling|falling]] a distance equal to the maximum vertical distance you could have flung that creature. | When flung directly against an object, the creature takes damage as per [[environment#falling|falling]] a distance equal to the maximum vertical distance you could have flung that creature. | ||
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+ | When flung, a creature must make a DC 8 [[Acrobatics]] check or fall [[prone]]. |
Revision as of 23:58, 8 July 2013
When you fling a creature, you forcefully move it some direction up to a specified distance. Flinging a creature vertically is harder than flinging one horizontally, so every meter of vertical movement costs 4 meters.
When flung directly against an object, the creature takes damage as per falling a distance equal to the maximum vertical distance you could have flung that creature.
When flung, a creature must make a DC 8 Acrobatics check or fall prone.