Difference between revisions of "Fling"

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When flung, a creature must make a DC 5 [[Agility]] check or fall [[prone]].
 
When flung, a creature must make a DC 5 [[Agility]] check or fall [[prone]].
  
Since a creature is encumbered by other creatures while [[grappled]] or [[ridden]], flinging it causes the other creatures to be carried along.
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Flinging a [[grappled]] or [[riding]] creature breaks them out of the [[grapple]] or, if they end up not on the creature, stop [[riding]]. A [[ridden]] creature brings along any creatures [[riding]] it.

Latest revision as of 22:09, 12 April 2018

When you fling a creature, you forcefully move it some direction up to a specified distance. Flinging a creature vertically is harder than flinging one horizontally, so every meter of vertical movement costs 4 meters.

When flung directly against an object, the creature takes damage as per falling a distance equal to the maximum vertical distance you could have flung that creature.

When flung, a creature must make a DC 5 Agility check or fall prone.

Flinging a grappled or riding creature breaks them out of the grapple or, if they end up not on the creature, stop riding. A ridden creature brings along any creatures riding it.