Difference between revisions of "Fling"
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When flung directly against an object, the creature takes damage as per [[environment#falling|falling]] a distance equal to the maximum vertical distance you could have flung that creature. | When flung directly against an object, the creature takes damage as per [[environment#falling|falling]] a distance equal to the maximum vertical distance you could have flung that creature. | ||
− | When flung, a creature must make a DC | + | When flung, a creature must make a DC 5 [[Agility]] check or fall [[prone]]. |
Since a creature is encumbered by other creatures while [[grappled]] or [[ridden]], flinging it causes the other creatures to be carried along. | Since a creature is encumbered by other creatures while [[grappled]] or [[ridden]], flinging it causes the other creatures to be carried along. |
Revision as of 18:57, 17 February 2018
When you fling a creature, you forcefully move it some direction up to a specified distance. Flinging a creature vertically is harder than flinging one horizontally, so every meter of vertical movement costs 4 meters.
When flung directly against an object, the creature takes damage as per falling a distance equal to the maximum vertical distance you could have flung that creature.
When flung, a creature must make a DC 5 Agility check or fall prone.
Since a creature is encumbered by other creatures while grappled or ridden, flinging it causes the other creatures to be carried along.