Difference between revisions of "Flashbang"

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|handedness=Can only be used one-handed.
 
|handedness=Can only be used one-handed.
 
|effect1=After it is thrown, the Flashbang detonates, dealing one 1d6+2 Light damage hit to all targets in a 10 meter [[blast]], and another hit to targets in a 5 meter [[blast]]. Instead of wounding, the Flashbang [[blinded|blinds]] and deafens for 1 round per wound it would have inflicted. Creatures in the blast when it is thrown may take an [[immediate action]] to attempt a DC 8 [[Acrobatics]] check; if successful, the creature may move one-quarter of one of its non-Run speeds.
 
|effect1=After it is thrown, the Flashbang detonates, dealing one 1d6+2 Light damage hit to all targets in a 10 meter [[blast]], and another hit to targets in a 5 meter [[blast]]. Instead of wounding, the Flashbang [[blinded|blinds]] and deafens for 1 round per wound it would have inflicted. Creatures in the blast when it is thrown may take an [[immediate action]] to attempt a DC 8 [[Acrobatics]] check; if successful, the creature may move one-quarter of one of its non-Run speeds.
|special=When thrown, target a place on the ground and attack against [[AD]] 8. If you miss, the grenade lands 1 meter away from the target place for every point by which you miss. On a natural 1, you always miss by at least 5 meters. Throwing the grenade is a [[Heavy]] attack.
+
|special=When thrown, target a place on the ground and attack against [[AD]] 8. If you miss, the grenade lands 1 meter away from the target place for every point by which you miss, in a random direction. On a natural 1, you always miss by at least 5 meters. Throwing the grenade is a [[Heavy]] attack.
 
}}
 
}}

Revision as of 04:58, 5 December 2013

Flashbang
Weapon
Coins 2
Weight 0.5 kilograms
Range: 5m/15m
Handedness: Can only be used one-handed.
Effects: After it is thrown, the Flashbang detonates, dealing one 1d6+2 Light damage hit to all targets in a 10 meter blast, and another hit to targets in a 5 meter blast. Instead of wounding, the Flashbang blinds and deafens for 1 round per wound it would have inflicted. Creatures in the blast when it is thrown may take an immediate action to attempt a DC 8 Acrobatics check; if successful, the creature may move one-quarter of one of its non-Run speeds.
Special: When thrown, target a place on the ground and attack against AD 8. If you miss, the grenade lands 1 meter away from the target place for every point by which you miss, in a random direction. On a natural 1, you always miss by at least 5 meters. Throwing the grenade is a Heavy attack.