Difference between revisions of "Flamespitter"
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|hp=2 |toughness=5 | |hp=2 |toughness=5 | ||
|attacks=4 | |attacks=4 | ||
− | |size=2 meters |reach=2 meters |carrying=100 [[Kilograms]] |weight=600 [[Kilograms | + | |size=2 meters |reach=2 meters |carrying=100 [[Kilograms]] |strongman=5 |weight=600 [[Kilograms]] |
− | + | ||
|specialweapon1name=Fiery Gout |specialweapon1text=[[Heavy]], makes a ranged attack against each creature and unattended object in a 10 meter, 90 degree conical [[blast]] for 1d6 Heat damage. Wounded targets are lit [[on fire]]. | |specialweapon1name=Fiery Gout |specialweapon1text=[[Heavy]], makes a ranged attack against each creature and unattended object in a 10 meter, 90 degree conical [[blast]] for 1d6 Heat damage. Wounded targets are lit [[on fire]]. | ||
}} | }} | ||
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===== Advancement ===== | ===== Advancement ===== | ||
− | The Flamespitter may be given up to three [[abilities]] | + | The Flamespitter may be given up to three more [[abilities]] for the normal price. |
'''Water Strider (10 points):''' The Flamespitter's sink distance decreases by 50 meters. It gets +10 meters to its movement speeds. | '''Water Strider (10 points):''' The Flamespitter's sink distance decreases by 50 meters. It gets +10 meters to its movement speeds. | ||
'''Minelayer (15 points):''' The Flamespitter can deposit globs of fire on the ground, for the same action and detonation properties as its glob-shooting ability. They explode when dealt 3 or more points of damage, or when the Flamespitter lays three more globs after this one, whichever comes first. | '''Minelayer (15 points):''' The Flamespitter can deposit globs of fire on the ground, for the same action and detonation properties as its glob-shooting ability. They explode when dealt 3 or more points of damage, or when the Flamespitter lays three more globs after this one, whichever comes first. |
Revision as of 04:14, 7 February 2014
Flamespitter
This imposing insect's six legs are splayed out in all directions, with a large head jutting out from its round, centrally located body. Its unarmed attacks deal +1 damage, and it can use up to two of its legs as "hands". The Flamespitter has Heat Resist 1.
As a Standard AND Move action, the Flamespitter can spew a glob of fire on a long, arcing trajectory, a distance of up to 1 kilometer. The glob of fire travels 250 meters per round, starting immediately, but deals -2 damage if it explodes after traveling 250 meters or less. Upon colliding with a solid or liquid surface, the glob of fire detonates, making an attack against AD for 1d6+2 Heat damage at each creature and unattended object within a 10 meter blast. The glob of fire lights wounded targets on fire.
Flamespitters are not particularly smart, and can only speak Bug languages.
Flamespitter Elite — 50 points
| |
AD 9 (30 factor) GD 9 (25 factor) Will 0 (0 factor) HP 2 Toughness 5 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 3 (10 factor) Perception 6 (4 factor) Agility {{{agility}}} | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 30 meter land speed with 8 meter jump. 10 meter swim speed with 5 meter sink. | |
Size 2 meters Reach 2 meters | |
Weight 600 Kilograms |
Advancement
The Flamespitter may be given up to three more abilities for the normal price.
Water Strider (10 points): The Flamespitter's sink distance decreases by 50 meters. It gets +10 meters to its movement speeds.
Minelayer (15 points): The Flamespitter can deposit globs of fire on the ground, for the same action and detonation properties as its glob-shooting ability. They explode when dealt 3 or more points of damage, or when the Flamespitter lays three more globs after this one, whichever comes first.