Difference between revisions of "Flamespitter"

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This imposing insect's six legs are splayed out in all directions, with a large head jutting out from its round, centrally located body. Its [[unarmed]] attacks deal +1 damage, and it can use up to two of its legs as "hands". The Flamespitter has [[resistances|Heat Resist 1]].
 
This imposing insect's six legs are splayed out in all directions, with a large head jutting out from its round, centrally located body. Its [[unarmed]] attacks deal +1 damage, and it can use up to two of its legs as "hands". The Flamespitter has [[resistances|Heat Resist 1]].
  
As a [[Standard action|Standard]] AND [[Move action|Move]] action, the Flamespitter can spew a glob of fire on a long, arcing trajectory, a distance of up to 1 kilometer. The glob of fire travels 100 meters per round, starting immediately, but deals -2 damage if it explodes after traveling 100 meters or less. Upon colliding with a solid or liquid surface, the glob of fire detonates, making an attack against [[AD]] for 1d6+2 Heat damage at each creature and unattended object within a 10 meter [[blast]]. The glob of fire lights wounded targets [[on fire]].
+
As a [[Standard action|Standard]] AND [[Move action|Move]] action, the Flamespitter can spew a glob of fire on a long, arcing trajectory, a distance of up to 1 kilometer. The glob of fire travels 250 meters per round, starting immediately, but deals -2 damage if it explodes after traveling 250 meters or less. Upon colliding with a solid or liquid surface, the glob of fire detonates, making an attack against [[AD]] for 1d6+2 Heat damage at each creature and unattended object within a 10 meter [[blast]]. The glob of fire lights wounded targets [[on fire]].
  
 
Flamespitters are not particularly smart, and can only speak Bug languages.
 
Flamespitters are not particularly smart, and can only speak Bug languages.
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|ad=9 (30 factor) |gd=9 (25 factor) |will=0 (0 factor)
 
|ad=9 (30 factor) |gd=9 (25 factor) |will=0 (0 factor)
 
|attack=4 (25 factor) |initiative=0 |stealth=3 (10 factor) |perception=6 (4 factor)
 
|attack=4 (25 factor) |initiative=0 |stealth=3 (10 factor) |perception=6 (4 factor)
|movement=12 meter [[land speed]] with 8 meter jump. 4 meter [[swim speed]] with 2 meter sink.
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|movement=30 meter [[land speed]] with 8 meter jump. 10 meter [[swim speed]] with 5 meter sink.
 
|hp=2 |toughness=5
 
|hp=2 |toughness=5
 
|attacks=4
 
|attacks=4
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The Flamespitter may be given up to three [[abilities]], with no more than two from any given category, for the normal price.
 
The Flamespitter may be given up to three [[abilities]], with no more than two from any given category, for the normal price.
  
'''Water Strider (10 points):''' The Flamespitter's sink distance decreases by 10 meters. It gets +4 meters to its movement speeds.
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'''Water Strider (10 points):''' The Flamespitter's sink distance decreases by 50 meters. It gets +10 meters to its movement speeds.
  
 
'''Minelayer (15 points):''' The Flamespitter can deposit globs of fire on the ground, for the same action and detonation properties as its glob-shooting ability. They explode when dealt 3 or more points of damage, or when the Flamespitter lays three more globs after this one, whichever comes first.
 
'''Minelayer (15 points):''' The Flamespitter can deposit globs of fire on the ground, for the same action and detonation properties as its glob-shooting ability. They explode when dealt 3 or more points of damage, or when the Flamespitter lays three more globs after this one, whichever comes first.

Revision as of 06:59, 18 January 2014

Flamespitter

This imposing insect's six legs are splayed out in all directions, with a large head jutting out from its round, centrally located body. Its unarmed attacks deal +1 damage, and it can use up to two of its legs as "hands". The Flamespitter has Heat Resist 1.

As a Standard AND Move action, the Flamespitter can spew a glob of fire on a long, arcing trajectory, a distance of up to 1 kilometer. The glob of fire travels 250 meters per round, starting immediately, but deals -2 damage if it explodes after traveling 250 meters or less. Upon colliding with a solid or liquid surface, the glob of fire detonates, making an attack against AD for 1d6+2 Heat damage at each creature and unattended object within a 10 meter blast. The glob of fire lights wounded targets on fire.

Flamespitters are not particularly smart, and can only speak Bug languages.


Flamespitter
Elite   —   50 points
AD  9 (30 factor)     GD 9 (25 factor)     Will 0 (0 factor)     HP  2     Toughness 5
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 3 (10 factor)     Perception 6 (4 factor)     Agility {{{agility}}}
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  30 meter land speed with 8 meter jump. 10 meter swim speed with 5 meter sink.
Size  2 meters     Reach 2 meters
Weight 600 Kilograms
Skills  Strongman +2, Acrobatics +3, Nature +2
Advancement

The Flamespitter may be given up to three abilities, with no more than two from any given category, for the normal price.

Water Strider (10 points): The Flamespitter's sink distance decreases by 50 meters. It gets +10 meters to its movement speeds.

Minelayer (15 points): The Flamespitter can deposit globs of fire on the ground, for the same action and detonation properties as its glob-shooting ability. They explode when dealt 3 or more points of damage, or when the Flamespitter lays three more globs after this one, whichever comes first.