Difference between revisions of "Flamespitter"

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(I'm beginning to think this might be rather pointless)
(Flamespitter)
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===== Advancement =====
 
===== Advancement =====
  
The Flamespitter may be given up to three [[abilities]], with no more than two from any given category, for 6 points each.
+
The Flamespitter may be given up to three [[abilities]], with no more than two from any given category, for the normal price.
  
 
'''Water Strider (10 points):''' The Flamespitter's sink distance decreases by 10 meters. It gets +4 meters to its movement speeds.
 
'''Water Strider (10 points):''' The Flamespitter's sink distance decreases by 10 meters. It gets +4 meters to its movement speeds.
  
 
'''Minelayer (15 points):''' The Flamespitter can deposit globs of fire on the ground, for the same action and detonation properties as its glob-shooting ability. They explode when dealt 3 or more points of damage, or when the Flamespitter lays three more globs after this one, whichever comes first.
 
'''Minelayer (15 points):''' The Flamespitter can deposit globs of fire on the ground, for the same action and detonation properties as its glob-shooting ability. They explode when dealt 3 or more points of damage, or when the Flamespitter lays three more globs after this one, whichever comes first.

Revision as of 08:24, 11 October 2013

Flamespitter

This imposing insect's six legs are splayed out in all directions, with a large head jutting out from its round, centrally located body. Its unarmed attacks deal +1 damage, and it can use up to two of its legs as "hands". The Flamespitter has Heat Resist 1.

As a Standard AND Move action, the Flamespitter can spew a glob of fire on a long, arcing trajectory, a distance of up to 1 kilometer. The glob of fire travels 100 meters per round, starting immediately, but deals -2 damage if it explodes after traveling 100 meters or less. Upon colliding with a solid or liquid surface, the glob of fire detonates, making an attack against AD for 1d6+2 Heat damage at each creature and unattended object within a 10 meter blast. The glob of fire lights wounded targets on fire.

Flamespitters are not particularly smart, and cannot speak.


Flamespitter
Elite   —   50 points
AD  9 (30 factor)     GD 9 (25 factor)     Will 0 (0 factor)     HP  2     Toughness 5
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 3 (10 factor)     Perception 4 (4 factor)     Agility {{{agility}}}
Descriptors  {{{descriptors}}}
Movement  12 meter land speed with 8 meter jump. 4 meter swim speed with 2 meter sink.
Size  2 meters     Reach 2 meters
Weight 600 Kilograms
Skills  Strongman +2, Acrobatics +3, Nature +2
Advancement

The Flamespitter may be given up to three abilities, with no more than two from any given category, for the normal price.

Water Strider (10 points): The Flamespitter's sink distance decreases by 10 meters. It gets +4 meters to its movement speeds.

Minelayer (15 points): The Flamespitter can deposit globs of fire on the ground, for the same action and detonation properties as its glob-shooting ability. They explode when dealt 3 or more points of damage, or when the Flamespitter lays three more globs after this one, whichever comes first.