Difference between revisions of "Flamespitter"

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(Flamespitter)
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|name=Flamespitter |tier=Elite |points=50
 
|name=Flamespitter |tier=Elite |points=50
 
|abilities=Special (Survival) x1, Special (Attacks) x2
 
|abilities=Special (Survival) x1, Special (Attacks) x2
|ad=10 (30 factor) |gd=10 (25 factor) |will=0 (0 factor)
+
|ad=9 (30 factor) |gd=9 (25 factor) |will=0 (0 factor)
|attack=5 (25 factor) |initiative=0 |stealth=3 (10 factor) |perception=4 (4 factor)
+
|attack=4 (25 factor) |initiative=0 |stealth=3 (10 factor) |perception=4 (4 factor)
 
|movement=12 meter [[land speed]] with 8 meter jump.
 
|movement=12 meter [[land speed]] with 8 meter jump.
 
|hp=2 |toughness=5
 
|hp=2 |toughness=5

Revision as of 03:14, 9 July 2013

Flamespitter

This imposing insect's six legs are splayed out in all directions, with a large head jutting out from its round, centrally located body. Its unarmed attacks deal +1 damage, and it can use up to two of its legs as "hands". It has a Heavy Fiery Gout weapon, which makes a ranged attack against AD against each creature and unattended object in a 10 meter, 90 degree conical blast for 1d6 Heat damage; it lights wounded targets on fire. The Flamespitter has Heat Resist 1.

As a Standard AND Move action, the Flamespitter can spew a glob of fire on a long, arcing trajectory, a distance of up to 3 kilometers. The glob of fire travels 100 meters per round, starting immediately, but deals -2 damage if it explodes after traveling 100 meters or less. Upon colliding with a solid or liquid surface, the glob of fire detonates, making an attack against AD for 1d6+2 Heat damage at each creature and unattended object within a 10 meter blast. The glob of fire lights wounded targets on fire.

Flamespitters are not particularly smart, and cannot speak.


Flamespitter
Elite   —   50 points
AD  9 (30 factor)     GD 9 (25 factor)     Will 0 (0 factor)     HP  2     Toughness 5
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 3 (10 factor)     Perception 4 (4 factor)     Agility {{{agility}}}
Descriptors  {{{descriptors}}}
Movement  12 meter land speed with 8 meter jump.
Size  2 meters     Reach 2 meters
Weight 600 Kilograms
Skills  Strongman +2, Acrobatics +3, Nature +2
Advancement

The Flamespitter may be given up to three abilities, with no more than two from any given category, for 6 points each.

Water Strider (10 points): The Flamespitter can walk on the surfaces of liquids. It gets +4 meters to its movement speeds.

Minelayer (15 points): The Flamespitter can deposit globs of fire on the ground, for the same action and detonation properties as its glob-shooting ability. They explode when dealt 3 or more points of damage, or when the Flamespitter lays three more globs after this one, whichever comes first.