Difference between revisions of "Firebolts"
From Gempunks
Foxwarrior (Talk | contribs) |
Foxwarrior (Talk | contribs) m (8 revisions imported) |
||
(One intermediate revision by the same user not shown) | |||
Line 6: | Line 6: | ||
|action=Remain perfectly still | |action=Remain perfectly still | ||
|casttime=[[standard action|Standard Action]] | |casttime=[[standard action|Standard Action]] | ||
+ | |descriptors=[ [[Magic-Damage]] ] | ||
|target=See effect | |target=See effect | ||
|effect=Make a normal [[Ranged Guard]], using a Firebolt special weapon. It deals 1d6+1 Heat damage, lights targets it wounds [[on fire]] and has a 100m/200m range. You may cast this spell again on your next turn without expending a charge. | |effect=Make a normal [[Ranged Guard]], using a Firebolt special weapon. It deals 1d6+1 Heat damage, lights targets it wounds [[on fire]] and has a 100m/200m range. You may cast this spell again on your next turn without expending a charge. |
Latest revision as of 18:15, 19 December 2015
Firebolts Elite
| |
Bolts of fire shoot from your eyes. | |
[ Magic-Damage ] | |
Target: See effect | |
Effect: Make a normal Ranged Guard, using a Firebolt special weapon. It deals 1d6+1 Heat damage, lights targets it wounds on fire and has a 100m/200m range. You may cast this spell again on your next turn without expending a charge. | |
Ritual Mode: Instead of the normal effect, this becomes a bound spell targeting a touched creature. If you hit the target with an attack against AD, their eyes are filled with fire, blinding them and granting them a Thermosympathetic sense. If they stop being blind, the spell is unbound. If the spell is unbound, they lose the blindness and the Thermosympathetic sense. |