Difference between revisions of "Firebolts"

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(Ranged Guard is just standard now)
(as a ranged guard, it makes sense to let you just lock down until you get tired of it, anyways.)
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|casttime=[[standard action|Standard Action]]
 
|casttime=[[standard action|Standard Action]]
 
|target=See effect
 
|target=See effect
|effect=Make a normal [[Ranged Guard]], using a Firebolt special weapon. It deals 1d6+1 Heat damage, lights targets it wounds [[on fire]] and has a 20m/200m range.
+
|effect=Make a normal [[Ranged Guard]], using a Firebolt special weapon. It deals 1d6+1 Heat damage, lights targets it wounds [[on fire]] and has a 20m/200m range. You may cast this spell again on your next turn without expending a charge.
 
|ritual=Instead of the normal effect, this becomes a [[bound]] spell targeting a touched creature. If you hit the target with an attack against [[AD]], their eyes are filled with fire, [[blinded|blinding]] them and granting them a [[Thermosympathetic]] sense. If they stop being blind, the spell is unbound. If the spell is unbound, they lose the blindness and the Thermosympathetic sense.
 
|ritual=Instead of the normal effect, this becomes a [[bound]] spell targeting a touched creature. If you hit the target with an attack against [[AD]], their eyes are filled with fire, [[blinded|blinding]] them and granting them a [[Thermosympathetic]] sense. If they stop being blind, the spell is unbound. If the spell is unbound, they lose the blindness and the Thermosympathetic sense.
 
}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
 
[[Category:Spell]]
 
[[Category:Spell]]

Revision as of 04:30, 12 June 2013

OrangeGem.png Firebolts
Elite
Bolts of fire shoot from your eyes.
Target: See effect
Effect: Make a normal Ranged Guard, using a Firebolt special weapon. It deals 1d6+1 Heat damage, lights targets it wounds on fire and has a 20m/200m range. You may cast this spell again on your next turn without expending a charge.
Ritual Mode: Instead of the normal effect, this becomes a bound spell targeting a touched creature. If you hit the target with an attack against AD, their eyes are filled with fire, blinding them and granting them a Thermosympathetic sense. If they stop being blind, the spell is unbound. If the spell is unbound, they lose the blindness and the Thermosympathetic sense.