Difference between revisions of "Fighter jet"
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'''Increased Size:''' The jet's size increases by 6 meters, its turning radii double, and its carrying capacity is multiplied by 3. | '''Increased Size:''' The jet's size increases by 6 meters, its turning radii double, and its carrying capacity is multiplied by 3. | ||
− | '''Vectored Jets:''' The fighter jet's primary thrusters can be rotated, granting a new Movement Mode | + | '''Vectored Jets:''' The fighter jet's primary thrusters can be rotated, granting a new Movement Mode at the same level as '''Takeoff/Landing''' — '''Hover:''' Minimum Speed 0 meters, Maximum Speed 30 meters, 0 meter Turning Radius, Instability 2, aerial. The fighter jet is worth 15 additional points. |
− | '''Hypersonic:''' The fighter jet is optimized for speed, granting three new Movement Modes after '''Supersonic''' — '''Extremely Fast:''' Minimum Speed 3000 meters, Maximum Speed 8000 meters, Turning Radius 80000 meters; '''Excessively Fast:''' Minimum Speed 8000 meters, Maximum Speed 12000 meters, Turning Radius 110000 meters; and '''Low Orbit:''' Minimum Speed 12000 meters, Maximum Speed 15000 meters, Turning Radius 160000 meters. The fighter jet is worth 15 additional points. | + | '''Hypersonic:''' The fighter jet is optimized for speed, granting three new Movement Modes after '''Supersonic''' — '''Extremely Fast:''' Minimum Speed 3000 meters, Maximum Speed 8000 meters, Turning Radius 80000 meters, Instability 3; '''Excessively Fast:''' Minimum Speed 8000 meters, Maximum Speed 12000 meters, Turning Radius 110000 meters, Instability 4; and '''Low Orbit:''' Minimum Speed 12000 meters, Maximum Speed 15000 meters, Turning Radius 160000 meters, Instability 4. The fighter jet is worth 15 additional points. |
'''Stealth:''' The fighter jet becomes undetectable to radar and [[TEMPEST]] sense. It has active camouflage which can be toggled on or off as a [[move action]], which raises its Visual Stealth to 3 but makes it no longer undetectable to [[TEMPEST]]. The fighter jet is worth 15 additional points. | '''Stealth:''' The fighter jet becomes undetectable to radar and [[TEMPEST]] sense. It has active camouflage which can be toggled on or off as a [[move action]], which raises its Visual Stealth to 3 but makes it no longer undetectable to [[TEMPEST]]. The fighter jet is worth 15 additional points. | ||
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* Maximum Speed: 300 meters | * Maximum Speed: 300 meters | ||
* Turning Radius: 500 meters | * Turning Radius: 500 meters | ||
+ | * Instability: 1 | ||
'''Slow:''' Aerial | '''Slow:''' Aerial | ||
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* Maximum Speed: 700 meters | * Maximum Speed: 700 meters | ||
* Turning Radius: 200 meters | * Turning Radius: 200 meters | ||
+ | * Instability: 1 | ||
'''Fast:''' Aerial | '''Fast:''' Aerial | ||
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* Maximum Speed: 1200 meters | * Maximum Speed: 1200 meters | ||
* Turning Radius: 750 meters | * Turning Radius: 750 meters | ||
+ | * Instability: 2 | ||
'''Cruise:''' Aerial | '''Cruise:''' Aerial | ||
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* Maximum Speed: 1800 meters | * Maximum Speed: 1800 meters | ||
* Turning Radius: 3000 meters | * Turning Radius: 3000 meters | ||
+ | * Instability: 2 | ||
'''Supersonic:''' Aerial | '''Supersonic:''' Aerial | ||
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* Maximum Speed: 3000 meters | * Maximum Speed: 3000 meters | ||
* Turning Radius: 10000 meters | * Turning Radius: 10000 meters | ||
+ | * Instability: 3 |
Revision as of 04:06, 12 December 2013
Fighter Jet
Fighter Jet Paragon — 1500 Coins
| |
AD 8 (13 factor) GD 9 (16 factor) Will 4 (16 factor) HP 5 Toughness 5 | |
Descriptors {{{descriptors}}} | |
Size 9 meters Reach 0 meters | |
Carrying Capacity 3000 kilograms Weight 15000 kilograms | |
Power Storage 2 Power Regeneration 1 |
The Fighter Jet can be equipped with forward-firing weapons.
Options
You may apply up to two of the following options.
Increased Size: The jet's size increases by 6 meters, its turning radii double, and its carrying capacity is multiplied by 3.
Vectored Jets: The fighter jet's primary thrusters can be rotated, granting a new Movement Mode at the same level as Takeoff/Landing — Hover: Minimum Speed 0 meters, Maximum Speed 30 meters, 0 meter Turning Radius, Instability 2, aerial. The fighter jet is worth 15 additional points.
Hypersonic: The fighter jet is optimized for speed, granting three new Movement Modes after Supersonic — Extremely Fast: Minimum Speed 3000 meters, Maximum Speed 8000 meters, Turning Radius 80000 meters, Instability 3; Excessively Fast: Minimum Speed 8000 meters, Maximum Speed 12000 meters, Turning Radius 110000 meters, Instability 4; and Low Orbit: Minimum Speed 12000 meters, Maximum Speed 15000 meters, Turning Radius 160000 meters, Instability 4. The fighter jet is worth 15 additional points.
Stealth: The fighter jet becomes undetectable to radar and TEMPEST sense. It has active camouflage which can be toggled on or off as a move action, which raises its Visual Stealth to 3 but makes it no longer undetectable to TEMPEST. The fighter jet is worth 15 additional points.
Components
Engine (Targetable from Rear): HP 1, Toughness 6. Destroying the Engine forces the fighter jet to fall from the sky.
Passengers (Targetable from all sides other than Bottom and Rear): This is not really a component. Make attacks against the creatures inside the fighter jet at a -2 penalty.
Movement Modes
Taxi: Ground
- Minimum Speed: 0 meters
- Maximum Speed: 20 meters
- Turning Radius: 10 meters
Takeoff/Landing: Ground
- Minimum Speed: 20 meters
- Maximum Speed: 300 meters
- Turning Radius: 500 meters
- Instability: 1
Slow: Aerial
- Minimum Speed: 300 meters
- Maximum Speed: 700 meters
- Turning Radius: 200 meters
- Instability: 1
Fast: Aerial
- Minimum Speed: 700 meters
- Maximum Speed: 1200 meters
- Turning Radius: 750 meters
- Instability: 2
Cruise: Aerial
- Minimum Speed: 1200 meters
- Maximum Speed: 1800 meters
- Turning Radius: 3000 meters
- Instability: 2
Supersonic: Aerial
- Minimum Speed: 1800 meters
- Maximum Speed: 3000 meters
- Turning Radius: 10000 meters
- Instability: 3