Difference between revisions of "Fighter jet"

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(not being totally vulnerable is good I guess)
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|ad=9 (26 factor) |gd=9 (16 factor) |will=0 (0 factor)
 
|ad=9 (26 factor) |gd=9 (16 factor) |will=0 (0 factor)
 
|stealth=-1
 
|stealth=-1
|hp=6 |toughness=5
+
|hp=5 |toughness=5
 
|size=9 meters |reach=0 meters |carrying=3000 [[kilograms]] |weight=15000 [[kilograms]]
 
|size=9 meters |reach=0 meters |carrying=3000 [[kilograms]] |weight=15000 [[kilograms]]
 
|powerstorage=2 |powerregeneration=1
 
|powerstorage=2 |powerregeneration=1
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'''Hypersonic:''' The fighter jet is optimized for speed, granting three new Movement Modes after '''Supersonic''' — '''Extremely Fast:''' Minimum Speed 3000 meters, Maximum Speed 8000 meters, Turning Radius 80000 meters; '''Excessively Fast:''' Minimum Speed 8000 meters, Maximum Speed 12000 meters, Turning Radius 110000 meters; and '''Low Orbit:''' Minimum Speed 12000 meters, Maximum Speed 15000 meters, Turning Radius 160000 meters. The fighter jet is worth 15 additional points.
 
'''Hypersonic:''' The fighter jet is optimized for speed, granting three new Movement Modes after '''Supersonic''' — '''Extremely Fast:''' Minimum Speed 3000 meters, Maximum Speed 8000 meters, Turning Radius 80000 meters; '''Excessively Fast:''' Minimum Speed 8000 meters, Maximum Speed 12000 meters, Turning Radius 110000 meters; and '''Low Orbit:''' Minimum Speed 12000 meters, Maximum Speed 15000 meters, Turning Radius 160000 meters. The fighter jet is worth 15 additional points.
  
'''Stealth:''' The fighter jet becomes undetectable to radar and [[TEMPEST]] sense. The fighter jet is worth 15 additional points.
+
'''Stealth:''' The fighter jet becomes undetectable to radar and [[TEMPEST]] sense. It has active camouflage which can be toggled on or off as a [[move action]], which raises its Visual Stealth to 3 but makes it no longer undetectable to [[TEMPEST]]. The fighter jet is worth 15 additional points.
  
 
===== Components =====
 
===== Components =====

Revision as of 18:13, 3 November 2013

Fighter Jet

Fighter Jet
Paragon   —   1500 Coins
AD  9 (26 factor)     GD 9 (16 factor)     Will 0 (0 factor)     HP  5     Toughness 5
Descriptors  {{{descriptors}}}
Size  9 meters     Reach 0 meters
Carrying Capacity 3000 kilograms      Weight 15000 kilograms
Power Storage  2     Power Regeneration 1

The Fighter Jet can be equipped with forward-firing weapons.

Options

You may apply up to two of the following options.

Increased Size: The jet's size increases by 6 meters, its turning radii double, and its carrying capacity is multiplied by 3.

Vectored Jets: The fighter jet's primary thrusters can be rotated, granting a new Movement Mode before SlowHover: Minimum Speed 0 meters, Maximum Speed 30 meters, 0 meter Turning Radius, aerial. The fighter jet is worth 15 additional points.

Hypersonic: The fighter jet is optimized for speed, granting three new Movement Modes after SupersonicExtremely Fast: Minimum Speed 3000 meters, Maximum Speed 8000 meters, Turning Radius 80000 meters; Excessively Fast: Minimum Speed 8000 meters, Maximum Speed 12000 meters, Turning Radius 110000 meters; and Low Orbit: Minimum Speed 12000 meters, Maximum Speed 15000 meters, Turning Radius 160000 meters. The fighter jet is worth 15 additional points.

Stealth: The fighter jet becomes undetectable to radar and TEMPEST sense. It has active camouflage which can be toggled on or off as a move action, which raises its Visual Stealth to 3 but makes it no longer undetectable to TEMPEST. The fighter jet is worth 15 additional points.

Components

Engine (Targetable from Rear): HP 1, Toughness 6. Destroying the Engine forces the fighter jet to fall from the sky.

Passengers (Targetable from all sides other than Bottom and Rear): This is not really a component. Make attacks against the creatures inside the fighter jet at a -2 penalty.

Movement Modes

Taxi: Ground

  • Minimum Speed: 0 meters
  • Maximum Speed: 20 meters
  • Turning Radius: 10 meters

Takeoff/Landing: Ground

  • Minimum Speed: 20 meters
  • Maximum Speed: 300 meters
  • Turning Radius: 500 meters

Slow: Aerial

  • Minimum Speed: 300 meters
  • Maximum Speed: 700 meters
  • Turning Radius: 200 meters

Fast: Aerial

  • Minimum Speed: 700 meters
  • Maximum Speed: 1200 meters
  • Turning Radius: 750 meters

Cruise: Aerial

  • Minimum Speed: 1200 meters
  • Maximum Speed: 1800 meters
  • Turning Radius: 3000 meters

Supersonic: Aerial

  • Minimum Speed: 1800 meters
  • Maximum Speed: 3000 meters
  • Turning Radius: 10000 meters