Difference between revisions of "Fight or flight"
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− | [[Category:Base Rules]] | + | [[Category:Base Rules]] [[Category:Cyber Rules]] |
Revision as of 03:43, 1 October 2013
When something Frightening happens, a character must make a Will save against a DC equal to that event's Frightening value. If the character fails, they must perform their Fear Response. At the end of each of the character’s turns, they may roll a Will save again to stop their Fear Response, with the same Frightening value. Frightening things are [ Fear ] effects.
Fear Response
- Run: Move as quickly as possible away from the creature or event that caused the Will save.
- Frenzy: Approach the creature or object that caused the Will save and attack it as aggressively as possible.
- Hide: Run out of sight of the creature or event that caused the Will save, take cover, and cower.
- Freeze: Delay with Standard, Move, AND Minor actions.