Fear Spirit

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Fear Spirit

Fear Itself

A dark, shifting mist of claws and teeth, the fear spirit avoids conflict, fighting desperately when cornered. It has an uncountable number of hands.

At the beginning of its turn, all creatures within 100 meters find the Fear Spirit frightening 16. As a standard action, it can make a melee attack for 1d8+2 Damage: hit creatures must also make a DC 16 Will Save or flee for 5 rounds. Other Will Saves it inflicts get +6 to the DCs.

As a minor action, the Fear Spirit can either move its full speed, or get +1 to Stealth for the round.

The fear spirit lurks in dark places, getting a +1 bonus to Stealth while in complete darkness.

The fear spirit is extremely smart, although it acts solely on its insticts of worry, terror, and despair. It can speak and understand any word a dead creature once spoke, using that creature's voice. It survives on a diet of souls.


Fear Itself
God   —   5500 points
AD  15 (256 factor +2 Ability)     GD 11 (130 factor)     Will 6 (64 factor)     HP  6     Toughness 4
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 7 (150 factor)     Perception 13 (60 factor +4 Ability)     Agility {{{agility}}}
Fear Response  Frenzy, Hide
Descriptors  [ Bony ], [ Machine ]
Movement  120 meter land speed with 2 meter jump distance. 120 meter swim speed with 0 meter sink. 120 meter burrow speed. 120 meter fly speed with 20 meter aerobatics distance. 120 meter teleport speed.
Size  1 meter     Reach 1 meter
Weight 60 Kilograms

Defeat: When the death spirit is reduced to -4 HP or less, it is utterly destroyed, creatures that were currently dead stop being creatures, and the dead status effect ceases to exist.