Difference between revisions of "Fear Spirit"

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(another trick could be very helpful)
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A dark, shifting mist of claws and teeth, the fear spirit avoids conflict, fighting desperately when cornered. It has an uncountable number of hands.
 
A dark, shifting mist of claws and teeth, the fear spirit avoids conflict, fighting desperately when cornered. It has an uncountable number of hands.
  
At the beginning of its turn, all creatures within 100 meters find the Fear Spirit [[fight or flight|frightening 16]]. As a [[standard action]], it can make a melee attack for 1d8+2 Damage: hit creatures must also make a DC 16 [[Will Saves|Will Save]] or [[fight or flight|flee]] for 5 rounds. Other [[Will Saves]] it inflicts get +6 to the DCs.
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At the beginning of its turn, all creatures within 100 meters find the Fear Spirit [[fight or flight|frightening 16]]. As a [[standard action]], it can make a melee attack for 1d8+2 Damage: hit creatures must also make a [[Will Saves|Will Save]] or [[fight or flight|flee]] for 5 rounds.
  
 
As a [[minor action]], the Fear Spirit can either move its full speed, or get +1 to [[Stealth]] for the round.
 
As a [[minor action]], the Fear Spirit can either move its full speed, or get +1 to [[Stealth]] for the round.
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The fear spirit lurks in dark places, getting a +1 bonus to [[Stealth]] while in complete darkness.
 
The fear spirit lurks in dark places, getting a +1 bonus to [[Stealth]] while in complete darkness.
  
The fear spirit is extremely smart, although it acts solely on its insticts of worry, terror, and despair. It can speak and understand any word a dead creature once spoke, using that creature's voice. It survives on a [[survival|diet of souls]].
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The fear spirit is extremely smart, although it acts solely on its insticts of worry, terror, and despair. It can speak and understand one language. It survives on a [[survival|diet of souls]].
  
 
{{Creature
 
{{Creature
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|movement=120 meter [[land speed]] with 2 meter jump distance. 120 meter [[swim speed]] with 0 meter sink. 120 meter [[burrow speed]]. 120 meter [[fly speed]] with 20 meter aerobatics distance. 120 meter [[teleport speed]].
 
|movement=120 meter [[land speed]] with 2 meter jump distance. 120 meter [[swim speed]] with 0 meter sink. 120 meter [[burrow speed]]. 120 meter [[fly speed]] with 20 meter aerobatics distance. 120 meter [[teleport speed]].
 
|hp=6 |toughness=4
 
|hp=6 |toughness=4
|attacks=2
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|attacks=2 |savedc=18
|size=1 meter |reach=1 meter |carrying=9 [[Kilograms]] |weight=60 [[Kilograms]]
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|size=1 meter |reach=1 meter |carrying=9 [[Kilograms]] |strongman=3 |weight=60 [[Kilograms]]
 
|abilities=Smooth x6, Stealthy x4, Observant x4, Flincher x2, Quick x2
 
|abilities=Smooth x6, Stealthy x4, Observant x4, Flincher x2, Quick x2
 
|fearresponse=Frenzy, Hide
 
|fearresponse=Frenzy, Hide
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|skills=[[Bluff|Bluff +12 (4096 factor)]], [[Arcana|Arcana +10 (1404 factor)]]
 
}}
 
}}
  
 
'''Defeat:''' When the death spirit is reduced to -4 HP or less, it is utterly destroyed, and it is no longer possible to be afraid.
 
'''Defeat:''' When the death spirit is reduced to -4 HP or less, it is utterly destroyed, and it is no longer possible to be afraid.

Revision as of 04:45, 14 February 2014

Fear Spirit

Fear Itself

A dark, shifting mist of claws and teeth, the fear spirit avoids conflict, fighting desperately when cornered. It has an uncountable number of hands.

At the beginning of its turn, all creatures within 100 meters find the Fear Spirit frightening 16. As a standard action, it can make a melee attack for 1d8+2 Damage: hit creatures must also make a Will Save or flee for 5 rounds.

As a minor action, the Fear Spirit can either move its full speed, or get +1 to Stealth for the round.

The fear spirit lurks in dark places, getting a +1 bonus to Stealth while in complete darkness.

The fear spirit is extremely smart, although it acts solely on its insticts of worry, terror, and despair. It can speak and understand one language. It survives on a diet of souls.


Fear Itself
God   —   5500 points
AD  15 (256 factor +2 Ability)     GD 11 (130 factor)     Will 6 (64 factor)     HP  6     Toughness 4
Accuracy  {{{accuracy}}}     Save DC 18
Stealth 7 (150 factor)     Perception 13 (60 factor +4 Ability)     Agility {{{agility}}}
Fear Response  Frenzy, Hide
Descriptors  [ Bony ], [ Machine ]
Movement  120 meter land speed with 2 meter jump distance. 120 meter swim speed with 0 meter sink. 120 meter burrow speed. 120 meter fly speed with 20 meter aerobatics distance. 120 meter teleport speed.
Size  1 meter     Reach 1 meter
Weight 60 Kilograms
Skills  Bluff +12 (4096 factor), Arcana +10 (1404 factor)

Defeat: When the death spirit is reduced to -4 HP or less, it is utterly destroyed, and it is no longer possible to be afraid.