Difference between revisions of "Facemuncher"

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(Facemuncher)
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==== Facemuncher ====
 
==== Facemuncher ====
  
A facemuncher is a large horseshoe crab, with pulsing fleshy sacs on its back. It has one "hand", its mouth, and its [[unarmed]] attacks deal +3 damage (damage bonus included). As a [[Standard action|Standard]] AND [[Move action]], it can make a single [[Heavy]] [[Unarmed]] attack against the [[GD]] of a creature it is [[grappled|grappling]]: If it wounds, it latches onto the target's face, effectively [[blinded|blinding]] them. For as long as it is latched onto the creature's face, it may dictate the creature's every action. The Facemuncher can only latch itself onto one face at a time. Unlatching from a creature's face takes a [[move action]].
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A facemuncher is a large horseshoe crab, with pulsing fleshy sacs on its back.  
  
 
Facemunchers are moderately smart, but can only speak Bug languages.
 
Facemunchers are moderately smart, but can only speak Bug languages.
 
{{Creature
 
{{Creature
 
|name=Facemuncher |points=30 |tier=Elite
 
|name=Facemuncher |points=30 |tier=Elite
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
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|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[Green]] ]
 
|basicspecialties=Avoider, Ungrabbable, Defensive, Offensive, Brutal
 
|basicspecialties=Avoider, Ungrabbable, Defensive, Offensive, Brutal
 
|advancedspecialties=Avoider, Ungrabbable, Determined, Aggressive, Stealthy, Perceptive
 
|advancedspecialties=Avoider, Ungrabbable, Determined, Aggressive, Stealthy, Perceptive
|abilities=Special (Armor) x2, Brawn x2
 
 
|ad=9 |gd=8 |will=2
 
|ad=9 |gd=8 |will=2
|accuracy=1 |initiative=0 |stealth=2 |perception=1
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|accuracy=1 |agility=2 |stealth=2 |perception=1
 
|movement=30 meter [[land speed]] with 1 meter jump. 35 meter [[swim speed]] with 0 meter sink.
 
|movement=30 meter [[land speed]] with 1 meter jump. 35 meter [[swim speed]] with 0 meter sink.
 
|hp=1 |toughness=4
 
|hp=1 |toughness=4
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|size=0.25 meters |reach=0.25 meters |carrying=1.5 [[Kilograms]] |strongman=5 |weight=1 [[Kilograms|Kilogram]]
 
|size=0.25 meters |reach=0.25 meters |carrying=1.5 [[Kilograms]] |strongman=5 |weight=1 [[Kilograms|Kilogram]]
 
}}
 
}}
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The facemuncher has one "hand", its mouth, and its [[unarmed]] attacks deal 1d6+2 damage (damage bonus included).
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As a [[Standard action|Standard]] AND [[Move action]], it can make a single [[Heavy]] [[Unarmed]] attack against the [[GD]] of a creature it is [[grappled|grappling]]: If it wounds, it latches onto the target's face, effectively [[blinded|blinding]] them. For as long as it is latched onto the creature's face, it may dictate the creature's every action. The Facemuncher can only latch itself onto one face at a time. Unlatching from a creature's face takes a [[move action]].
  
 
===== Advancement =====
 
===== Advancement =====
  
 
'''Toxin Bomb (10 points):''' If it [[dead|kills]] a creature it's attached itself to the face of, the corpse is turned into a volatile toxin gas bomb. If the facemuncher takes a [[cheap actions|cheap action]] to detonate the corpse while within 100 meters, or the corpse is wounded, it detonates, releasing a 5 meter radius [[blast]] cloud of toxin into the air for 1 minute. Creatures that breathe while in the cloud take an attack against [[GD]] to avoid being knocked [[unconscious]] for 1 hour. Creatures that enter or begin their turns in the cloud take 1d6+2 Disease damage (damage bonus included). The Facemuncher gains two [[Advanced Specialties]].
 
'''Toxin Bomb (10 points):''' If it [[dead|kills]] a creature it's attached itself to the face of, the corpse is turned into a volatile toxin gas bomb. If the facemuncher takes a [[cheap actions|cheap action]] to detonate the corpse while within 100 meters, or the corpse is wounded, it detonates, releasing a 5 meter radius [[blast]] cloud of toxin into the air for 1 minute. Creatures that breathe while in the cloud take an attack against [[GD]] to avoid being knocked [[unconscious]] for 1 hour. Creatures that enter or begin their turns in the cloud take 1d6+2 Disease damage (damage bonus included). The Facemuncher gains two [[Advanced Specialties]].

Revision as of 18:41, 27 September 2014

Facemuncher

A facemuncher is a large horseshoe crab, with pulsing fleshy sacs on its back.

Facemunchers are moderately smart, but can only speak Bug languages.

Facemuncher
Elite   —   30 points
AD  9     GD 8     Will 2     HP  1     Toughness 4
Accuracy  1     Save DC 7
Stealth 2     Perception 1     Agility 2
Descriptors  [ Blooded ], [ Bony ], [ Living ], [ Green ]
Movement  30 meter land speed with 1 meter jump. 35 meter swim speed with 0 meter sink.
Size  0.25 meters     Reach 0.25 meters
Weight 1 Kilogram
Basic Specialties  Avoider, Ungrabbable, Defensive, Offensive, Brutal
Advanced Specialties  Avoider, Ungrabbable, Determined, Aggressive, Stealthy, Perceptive

The facemuncher has one "hand", its mouth, and its unarmed attacks deal 1d6+2 damage (damage bonus included).

As a Standard AND Move action, it can make a single Heavy Unarmed attack against the GD of a creature it is grappling: If it wounds, it latches onto the target's face, effectively blinding them. For as long as it is latched onto the creature's face, it may dictate the creature's every action. The Facemuncher can only latch itself onto one face at a time. Unlatching from a creature's face takes a move action.

Advancement

Toxin Bomb (10 points): If it kills a creature it's attached itself to the face of, the corpse is turned into a volatile toxin gas bomb. If the facemuncher takes a cheap action to detonate the corpse while within 100 meters, or the corpse is wounded, it detonates, releasing a 5 meter radius blast cloud of toxin into the air for 1 minute. Creatures that breathe while in the cloud take an attack against GD to avoid being knocked unconscious for 1 hour. Creatures that enter or begin their turns in the cloud take 1d6+2 Disease damage (damage bonus included). The Facemuncher gains two Advanced Specialties.