Eyeslug

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Eyeslug

The eyeslug is a fast-moving, small invertebrate with a single large eye for a face, which allows it to see three times as far as a normal creature. It has no hands.

Eyeslugs have a Heavy Third Eye Gaze weapon: it has a range of 60m/180m, targets GD, and deals 1d6+4 Disease damage. Creatures wounded by it sprout a Third Eye, if they already had eyes. This Third Eye shows decay and filth everywhere the viewer looks, allowing them to easily compare with their normal vision to detect the subtler manifestations of it; they can identify unhealed wounds caused by Disease or Acid damage, and determine what diseases people are suffering from at a glance. However, the constant influx of visions is draining to the viewer, making them Tired after a minute, until one minute after the Third Eye drops off. The Eyeslug can only create 3 Third Eyes at a time, and when it creates more than that it must designate existing ones to drop off as necessary.

Other attacks the Eyeslug makes deal +2 damage, and get +2 Demolition.

Eyeslugs are moderately smart, but can only speak Bug languages.


Eyeslug
Elite   —   60 points
AD  8 (10 factor)     GD 9 (25 factor)     Will 3 (10 factor)     HP  2     Toughness 4
Accuracy  {{{accuracy}}}     Save DC 7
Stealth 1 (3 Factor)     Perception 3 (8 Factor)     Agility {{{agility}}}
Descriptors  [ Blooded ], [ Living ]
Movement  30 meter land speed with 0.25 meter jump. 20 meter swim speed with 5 meter sink.
Size  0.25 meters     Reach 0.25 meters
Weight Kilograms
Advancement

The eyeslug may be given up to three more abilities for the normal price.

Jumping Slug (10 points): The eyeslug gets +5.75 meters to jump distance, and +5 to Stealth Factor.

Toxic Trail (10 points): The eyeslug leaves a trail on any surface it traverses, which lasts for a minute. Creatures and unattended objects touching the trail take 1d6 Acid damage (before ability modifiers).