Difference between revisions of "Extruder"

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(Extruder)
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==== Extruder ====
 
==== Extruder ====
  
The extruder is a ribcage and a tail. It moves by growing ribs from its spine and adding to its tail to maintain a height of up to 2 meters off the ground; this holds it in place well enough that it can travel up walls and ceilings. Only the tail part is actually part of the creature; the remainder of the ribcage is merely detritus. The extruder has only one "hand", but deals +2 damage with [[unarmed]] attacks, and when it successfully wounds a creature with an [[unarmed]] attack, that creature takes another 1d6+3 damage at the beginning of its next turn from growing bones, as it is held in place until someone can shatter the (now detritus) bones holding it steady (Toughness 4, 1 HP).
+
The extruder is a ribcage and a tail. It moves by growing ribs from its spine and adding to its tail to maintain a height of up to 2 meters off the ground; this holds it in place well enough that it can travel up walls and ceilings. Only the tail part is actually part of the creature; the remainder of the ribcage is merely detritus.  
  
 
Extruders live on a [[survival|diet of bones]]. Extruders are not particularly smart, and cannot speak. Extruders get -1 to Perception in bright light.
 
Extruders live on a [[survival|diet of bones]]. Extruders are not particularly smart, and cannot speak. Extruders get -1 to Perception in bright light.
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{{Creature
 
{{Creature
 
|name=Extruder |points=65 |tier=Paragon
 
|name=Extruder |points=65 |tier=Paragon
|descriptors=[ [[Bony]] ], [ [[Undead]] ]
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|descriptors=[ [[Bony]] ], [ [[Undead]] ], [ [[White]] ]
 
|basicspecialties=Avoider, Defensive, Offensive, Violent, Sturdy
 
|basicspecialties=Avoider, Defensive, Offensive, Violent, Sturdy
 
|advancedspecialties=Avoider 2, Ungrabbable, Determined, Aggressive, Violent 2, Stealthy, Perceptive, Sturdy, Super-Violent
 
|advancedspecialties=Avoider 2, Ungrabbable, Determined, Aggressive, Violent 2, Stealthy, Perceptive, Sturdy, Super-Violent
 
|fearresponse=Frenzy
 
|fearresponse=Frenzy
 
|ad=9 |gd=8 |will=1
 
|ad=9 |gd=8 |will=1
|accuracy=2 |initiative=0 |stealth=1 |perception=2
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|accuracy=2 |agility=0 |stealth=1 |perception=2
 
|movement=25 meter [[land speed]] with 2 meter jump. 5 meter [[burrow speed]]. 25 meter [[swim speed]] with 5 meter sink.
 
|movement=25 meter [[land speed]] with 2 meter jump. 5 meter [[burrow speed]]. 25 meter [[swim speed]] with 5 meter sink.
 
|hp=2 |toughness=5
 
|hp=2 |toughness=5
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|size=1 meters |reach=3 meters |carrying=49 [[Kilograms]] |strongman=7 |weight=30 [[Kilograms]]
 
|size=1 meters |reach=3 meters |carrying=49 [[Kilograms]] |strongman=7 |weight=30 [[Kilograms]]
 
}}
 
}}
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The extruder has only one "hand", but deals 1d6+1 damage with [[unarmed]] attacks, and when it successfully wounds a creature with an [[unarmed]] attack, that creature takes another 1d6+3 damage at the beginning of its next turn from growing bones, as it is held in place until someone can shatter the (now detritus) bones holding it steady (Toughness 4, 1 HP).
  
 
===== Advancement =====
 
===== Advancement =====
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'''Greater Ribcage (50 points):''' The Extruder gets +3 meters to reach, and its rib-growing can maintain a height of up to 4 meters. Wounded creatures take another 1d6+3 damage at the beginning of each of their turns spent held in place, not only the first one. It gains four [[Advanced Specialties]].
 
'''Greater Ribcage (50 points):''' The Extruder gets +3 meters to reach, and its rib-growing can maintain a height of up to 4 meters. Wounded creatures take another 1d6+3 damage at the beginning of each of their turns spent held in place, not only the first one. It gains four [[Advanced Specialties]].
  
'''Wormholes (50 points):''' As a [[minor action]], the Extruder can create an [[extradimensional space]] with two entry points on surfaces the Extruder can visualize within 8 meters. If the Extruder imagines a surface where there isn't one, the action is wasted. The entry points are barely wide enough for the Extruder (0.2 meters). The interior of the [[extradimensional space]] is 5 meters deep, and the Volume Ratio is 100. The space is dispelled when the Extruder creates a new one. It gains four [[Advanced Specialties]].
+
'''Wormholes (50 points):''' As a [[minor action]], the Extruder can create an [[extradimensional space]] with two entry points on surfaces the Extruder can visualize within 8 meters. If the Extruder imagines a surface where there isn't one, the action is wasted. The entry points are barely wide enough for the Extruder (0.2 meters). The interior of the [[extradimensional space]] is 5 meters deep, and the Volume Ratio is 100. The space is dispelled when the Extruder creates a new one. It gains four [[Advanced Specialties]] and becomes [ [[Purple]] ].

Revision as of 18:38, 27 September 2014

Extruder

The extruder is a ribcage and a tail. It moves by growing ribs from its spine and adding to its tail to maintain a height of up to 2 meters off the ground; this holds it in place well enough that it can travel up walls and ceilings. Only the tail part is actually part of the creature; the remainder of the ribcage is merely detritus.

Extruders live on a diet of bones. Extruders are not particularly smart, and cannot speak. Extruders get -1 to Perception in bright light.


Extruder
Paragon   —   65 points
AD  9     GD 8     Will 1     HP  2     Toughness 5
Accuracy  2     Save DC 7
Stealth 1     Perception 2     Agility 0
Fear Response  Frenzy
Descriptors  [ Bony ], [ Undead ], [ White ]
Movement  25 meter land speed with 2 meter jump. 5 meter burrow speed. 25 meter swim speed with 5 meter sink.
Size  1 meters     Reach 3 meters
Weight 30 Kilograms
Basic Specialties  Avoider, Defensive, Offensive, Violent, Sturdy
Advanced Specialties  Avoider 2, Ungrabbable, Determined, Aggressive, Violent 2, Stealthy, Perceptive, Sturdy, Super-Violent

The extruder has only one "hand", but deals 1d6+1 damage with unarmed attacks, and when it successfully wounds a creature with an unarmed attack, that creature takes another 1d6+3 damage at the beginning of its next turn from growing bones, as it is held in place until someone can shatter the (now detritus) bones holding it steady (Toughness 4, 1 HP).

Advancement

Greater Ribcage (50 points): The Extruder gets +3 meters to reach, and its rib-growing can maintain a height of up to 4 meters. Wounded creatures take another 1d6+3 damage at the beginning of each of their turns spent held in place, not only the first one. It gains four Advanced Specialties.

Wormholes (50 points): As a minor action, the Extruder can create an extradimensional space with two entry points on surfaces the Extruder can visualize within 8 meters. If the Extruder imagines a surface where there isn't one, the action is wasted. The entry points are barely wide enough for the Extruder (0.2 meters). The interior of the extradimensional space is 5 meters deep, and the Volume Ratio is 100. The space is dispelled when the Extruder creates a new one. It gains four Advanced Specialties and becomes [ Purple ].