Difference between revisions of "Extruder"
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{{Creature | {{Creature | ||
− | |name=Extruder |points= | + | |name=Extruder |points=65 |tier=Paragon |
|descriptors=[ [[Bony]] ], [ [[Undead]] ] | |descriptors=[ [[Bony]] ], [ [[Undead]] ] | ||
|basicspecialties=Avoider, Defensive, Offensive, Violent, Sturdy | |basicspecialties=Avoider, Defensive, Offensive, Violent, Sturdy |
Revision as of 21:18, 28 June 2014
Extruder
The extruder is a ribcage and a tail. It moves by growing ribs from its spine and adding to its tail to maintain a height of up to 2 meters off the ground; this holds it in place well enough that it can travel up walls and ceilings. Only the tail part is actually part of the creature; the remainder of the ribcage is merely detritus. The extruder has only one "hand", but deals +2 damage with unarmed attacks, and when it successfully wounds a creature with an unarmed attack, that creature takes another 1d6+3 damage at the beginning of its next turn from growing bones, as it is held in place until someone can shatter the (now detritus) bones holding it steady (Toughness 4, 1 HP).
Extruders live on a diet of bones. Extruders are not particularly smart, and cannot speak. Extruders get -1 to Perception in bright light.
Extruder Paragon — 65 points
| |
AD 9 GD 8 Will 1 HP 2 Toughness 5 | |
Accuracy 2 Save DC 6 | |
Stealth 1 Perception 2 Agility {{{agility}}} | |
Fear Response Frenzy | |
Descriptors [ Bony ], [ Undead ] | |
Movement 25 meter land speed with 2 meter jump. 5 meter burrow speed. 25 meter swim speed with 5 meter sink. | |
Size 1 meters Reach 3 meters | |
Weight 30 Kilograms | |
Basic Specialties Avoider, Defensive, Offensive, Violent, Sturdy | |
Advanced Specialties Avoider 2, Ungrabbable, Stubborn, Aggressive, Violent 2, Stealthy, Perceptive, Sturdy, Super-Violent |
Advancement
The Extruder may be given up to three more abilities for the normal price.
Greater Ribcage (50 points): The Extruder gets +3 meters to reach, and its rib-growing can maintain a height of up to 4 meters. Wounded creatures take another 1d6+3 damage at the beginning of each of their turns spent held in place, not only the first one. It gains four Advanced Specialties.
Wormholes (50 points): As a minor action, the Extruder can create an extradimensional space with two entry points on surfaces the Extruder can visualize within 8 meters. If the Extruder imagines a surface where there isn't one, the action is wasted. The entry points are barely wide enough for the Extruder (0.2 meters). The interior of the extradimensional space is 5 meters deep, and the Volume Ratio is 100. The space is dispelled when the Extruder creates a new one. It gains four Advanced Specialties.