Difference between revisions of "Extruder"

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(will saves sure don't come up very often)
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|fearresponse=Frenzy
 
|fearresponse=Frenzy
 
|ad=10 (59 factor) |gd=7 (4 factor) |will=4 (20 factor)
 
|ad=10 (59 factor) |gd=7 (4 factor) |will=4 (20 factor)
|attack=4 (26 factor) |initiative=0 |stealth=0 |perception=7 (8 factor)
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|attack=4 (26 factor) |initiative=0 |stealth=0 |perception=3 (8 factor)
 
|movement=25 meter [[land speed]] with 2 meter jump. 5 meter [[burrow speed]]. 25 meter [[swim speed]] with 5 meter sink.
 
|movement=25 meter [[land speed]] with 2 meter jump. 5 meter [[burrow speed]]. 25 meter [[swim speed]] with 5 meter sink.
 
|hp=5 |toughness=5
 
|hp=5 |toughness=5

Revision as of 06:25, 12 March 2014

Extruder

The extruder is a ribcage and a tail. It moves by growing ribs from its spine and adding to its tail to maintain a height of up to 2 meters off the ground; this holds it in place well enough that it can travel up walls and ceilings. Only the tail part is actually part of the creature; the remainder of the ribcage is merely detritus. The extruder has only one "hand", but deals +2 damage with unarmed attacks, and when it successfully wounds a creature with an unarmed attack, that creature takes another 1d6+3 damage at the beginning of its next turn from growing bones, as it is held in place until someone can shatter the (now detritus) bones holding it steady (Toughness 4, 1 HP).

Extruders live on a diet of bones. Extruders are not particularly smart, and cannot speak. Extruders get -1 to Perception in bright light.


Extruder
Paragon   —   200 points
AD  10 (59 factor)     GD 7 (4 factor)     Will 4 (20 factor)     HP  5     Toughness 5
Accuracy  {{{accuracy}}}     Save DC 9
Stealth 0     Perception 3 (8 factor)     Agility {{{agility}}}
Fear Response  Frenzy
Descriptors  [ Bony ], [ Undead ]
Movement  25 meter land speed with 2 meter jump. 5 meter burrow speed. 25 meter swim speed with 5 meter sink.
Size  1 meters     Reach 3 meters
Weight 30 Kilograms
Advancement

The Extruder may be given up to three more abilities for the normal price.

Greater Ribcage (50 points): The Extruder gets +3 meters to reach, and its rib-growing can maintain a height of up to 4 meters. Wounded creatures take another 1d6+3 damage at the beginning of each of their turns spent held in place, not only the first one.

Wormholes (50 points): As a minor action, the Extruder can create an extradimensional space with two entry points on surfaces the Extruder can visualize within 8 meters. If the Extruder imagines a surface where there isn't one, the action is wasted. The entry points are barely wide enough for the Extruder (0.2 meters). The interior of the extradimensional space is 5 meters deep, and the Volume Ratio is 100. The space is dispelled when the Extruder creates a new one.