Difference between revisions of "Extruder"

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(Extruder)
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{{Creature
 
{{Creature
 
|name=Extruder |points=200 |tier=Paragon
 
|name=Extruder |points=200 |tier=Paragon
 +
|descriptors=[ [[Bony]] ], [ [[Undead]] ]
 
|fearresponse=Frenzy
 
|fearresponse=Frenzy
 
|ad=10 (59 factor) |gd=7 (4 factor) |will=4 (20 factor)
 
|ad=10 (59 factor) |gd=7 (4 factor) |will=4 (20 factor)

Revision as of 07:44, 17 December 2013

Extruder

The extruder is a ribcage and a tail. It moves by growing ribs from its spine and adding to its tail to maintain a height of up to 2 meters off the ground; this holds it in place well enough that it can travel up walls and ceilings. Only the tail part is actually part of the creature; the remainder of the ribcage is merely detritus. The extruder has only one "hand", but deals +2 damage with unarmed attacks, and when it successfully wounds a creature with an unarmed attack, that creature takes another 1d6+3 damage at the beginning of its next turn from growing bones, as it is held in place until someone can shatter the (now detritus) bones holding it steady (Toughness 4, 1 HP).

Extruders are undead, and live on a diet of bones. Extruders are not particularly smart, and cannot speak. Extruders get -1 to Perception in bright light.


Extruder
Paragon   —   200 points
AD  10 (59 factor)     GD 7 (4 factor)     Will 4 (20 factor)     HP  5     Toughness 5
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 0     Perception 5 (8 factor)     Agility {{{agility}}}
Fear Response  Frenzy
Descriptors  [ Bony ], [ Undead ]
Movement  10 meter land speed with 2 meter jump. 2 meter burrow speed. 10 meter swim speed with 2 meter sink.
Size  1 meters     Reach 3 meters
Weight 30 Kilograms
Skills  Strongman +4, Acrobatics +3, Nature +3, Legerdemain +1
Advancement

The Extruder may be given up to three abilities, with no more than three from any given category, for the normal price.

Greater Ribcage (50 points): The Extruder gets +3 meters to reach, and its rib-growing can maintain a height of up to 4 meters. Wounded creatures take another 1d6+3 damage at the beginning of each of their turns spent held in place, not only the first one.

Wormholes (50 points): As a minor action, the Extruder can create an extradimensional space with two entry points on surfaces the Extruder can visualize within 5 meters. If the Extruder imagines a surface where there isn't one, the action is wasted. The entry points are barely wide enough for the Extruder (0.2 meters). The interior of the extradimensional space is 5 meters deep, and the Volume Ratio is 100. The space is dispelled when the Extruder creates a new one.