Difference between revisions of "Extruder"

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(Extruder)
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|attack=5 (26 factor) |initiative=0 |stealth=0 |perception=4 (8 factor)
 
|attack=5 (26 factor) |initiative=0 |stealth=0 |perception=4 (8 factor)
 
|movement=10 meter [[land speed]] with 2 meter jump. 2 meter [[burrow speed]].
 
|movement=10 meter [[land speed]] with 2 meter jump. 2 meter [[burrow speed]].
|hp=3 |toughness=5
+
|hp=5 |toughness=5
|attacks=3
+
|attacks=5
|size=1 meters |reach=3 meters |carrying=25 [[Kilograms]] |weight=30 [[Kilograms]]
+
|size=1 meters |reach=3 meters |carrying=49 [[Kilograms]] |weight=30 [[Kilograms]]
|skills=[[Strongman|Strongman +2]], [[Acrobatics|Acrobatics +4]], [[Nature|Nature +2]]
+
|abilities=Violent x3, Special (Survival) x1, Endurance x2
 +
|skills=[[Strongman|Strongman +4]], [[Acrobatics|Acrobatics +3]], [[Nature|Nature +3]], [[Legerdemain|Legerdemain +1]]
 
}}
 
}}
  
 
===== Advancement =====
 
===== Advancement =====
  
The Extruder may be given up to eight [[abilities]], with no more than three from any given category, for 9 points each.
+
The Extruder may be given up to three [[abilities]], with no more than three from any given category, for 9 points each.
  
 
'''Greater Ribcage (35 points):''' The Extruder gets +3 meters to reach, and its rib-growing can maintain a height of up to 4 meters. Wounded creatures take another 1d6+3 damage at the beginning of each of their turns spent held in place, not only the first one.
 
'''Greater Ribcage (35 points):''' The Extruder gets +3 meters to reach, and its rib-growing can maintain a height of up to 4 meters. Wounded creatures take another 1d6+3 damage at the beginning of each of their turns spent held in place, not only the first one.
  
 
'''Wormholes (35 points):''' As a [[minor action]], the Extruder can create an [[extradimensional space]] with two entry points on surfaces the Extruder can visualize within 5 meters. If the Extruder imagines a surface where there isn't one, the action is wasted. The entry points are barely wide enough for the Extruder (0.2 meters). The interior of the [[extradimensional space]] is 5 meters deep, and the Volume Ratio is 100. The space is dispelled when the Extruder creates a new one.
 
'''Wormholes (35 points):''' As a [[minor action]], the Extruder can create an [[extradimensional space]] with two entry points on surfaces the Extruder can visualize within 5 meters. If the Extruder imagines a surface where there isn't one, the action is wasted. The entry points are barely wide enough for the Extruder (0.2 meters). The interior of the [[extradimensional space]] is 5 meters deep, and the Volume Ratio is 100. The space is dispelled when the Extruder creates a new one.

Revision as of 19:13, 8 June 2013

Extruder

The extruder is a ribcage and a tail. It moves by growing ribs from its spine and adding to its tail to maintain a height of up to 2 meters off the ground; this holds it in place well enough that it can travel up walls and ceilings. Only the tail part is actually part of the creature; the remainder of the ribcage is merely detritus. The extruder has only one "hand", but deals +2 damage with unarmed attacks, and when it successfully wounds a creature with an unarmed attack, that creature takes another 1d6+3 damage at the beginning of its next turn from growing bones, as it is held in place until someone can shatter the (now detritus) bones holding it steady (Toughness 4, 1 HP).

Extruders are undead, and live on a diet of bones. Extruders are not particularly smart, and cannot speak. Extruders get -1 to Perception in bright light.


Extruder
Paragon   —   120 points
AD  12 (59 factor)     GD 7 (4 factor)     Will 4 (20 factor)     HP  5     Toughness 5
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 0     Perception 4 (8 factor)     Agility {{{agility}}}
Fear Response  Frenzy
Descriptors  {{{descriptors}}}
Movement  10 meter land speed with 2 meter jump. 2 meter burrow speed.
Size  1 meters     Reach 3 meters
Weight 30 Kilograms
Skills  Strongman +4, Acrobatics +3, Nature +3, Legerdemain +1
Advancement

The Extruder may be given up to three abilities, with no more than three from any given category, for 9 points each.

Greater Ribcage (35 points): The Extruder gets +3 meters to reach, and its rib-growing can maintain a height of up to 4 meters. Wounded creatures take another 1d6+3 damage at the beginning of each of their turns spent held in place, not only the first one.

Wormholes (35 points): As a minor action, the Extruder can create an extradimensional space with two entry points on surfaces the Extruder can visualize within 5 meters. If the Extruder imagines a surface where there isn't one, the action is wasted. The entry points are barely wide enough for the Extruder (0.2 meters). The interior of the extradimensional space is 5 meters deep, and the Volume Ratio is 100. The space is dispelled when the Extruder creates a new one.