Difference between revisions of "Extruder"
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The extruder is a ribcage and a tail. It moves by growing ribs from its spine and adding to its tail to maintain a height of up to 2 meters off the ground; this holds it in place well enough that it can travel up walls and ceilings. Only the tail part is actually part of the creature; the remainder of the ribcage is merely detritus. The extruder has only one "hand", but deals +2 damage with [[unarmed]] attacks, and when it successfully wounds a creature with an [[unarmed]] attack, that creature takes another 1d6+3 damage at the beginning of its next turn from growing bones, as it is held in place until someone can shatter the (now detritus) bones holding it steady (Toughness 4, 1 HP). | The extruder is a ribcage and a tail. It moves by growing ribs from its spine and adding to its tail to maintain a height of up to 2 meters off the ground; this holds it in place well enough that it can travel up walls and ceilings. Only the tail part is actually part of the creature; the remainder of the ribcage is merely detritus. The extruder has only one "hand", but deals +2 damage with [[unarmed]] attacks, and when it successfully wounds a creature with an [[unarmed]] attack, that creature takes another 1d6+3 damage at the beginning of its next turn from growing bones, as it is held in place until someone can shatter the (now detritus) bones holding it steady (Toughness 4, 1 HP). | ||
− | Extruders are [[undead]], and live on a [[survival|diet of bones]]. Extruders are not particularly smart, and cannot speak. | + | Extruders are [[undead]], and live on a [[survival|diet of bones]]. Extruders are not particularly smart, and cannot speak. Extruders get -1 to Perception in bright light. |
{{Creature | {{Creature |
Revision as of 04:40, 20 April 2013
Extruder
The extruder is a ribcage and a tail. It moves by growing ribs from its spine and adding to its tail to maintain a height of up to 2 meters off the ground; this holds it in place well enough that it can travel up walls and ceilings. Only the tail part is actually part of the creature; the remainder of the ribcage is merely detritus. The extruder has only one "hand", but deals +2 damage with unarmed attacks, and when it successfully wounds a creature with an unarmed attack, that creature takes another 1d6+3 damage at the beginning of its next turn from growing bones, as it is held in place until someone can shatter the (now detritus) bones holding it steady (Toughness 4, 1 HP).
Extruders are undead, and live on a diet of bones. Extruders are not particularly smart, and cannot speak. Extruders get -1 to Perception in bright light.
Extruder Paragon — 120 points
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AD 12 (59 factor) GD 7 (4 factor) Will 4 (20 factor) HP 3 Toughness 5 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 0 Perception 4 (8 factor) Agility {{{agility}}} | |
Fear Response Frenzy | |
Descriptors {{{descriptors}}} | |
Movement 10 meter land speed with 2 meter jump. 2 meter burrow speed. | |
Size 1 meters Reach 3 meters | |
Weight 30 Kilograms | |
Skills Strongman +2, Acrobatics +4, Nature +2 |
Advancement
The Extruder may be given up to eight abilities, with no more than three from any given category, for 9 points each.
Greater Ribcage (35 points): The Extruder gets +3 meters to reach, and its rib-growing can maintain a height of up to 4 meters. Wounded creatures take another 1d6+3 damage at the beginning of each of their turns spent held in place, not only the first one.
Wormholes (35 points): As a minor action, the Extruder can create an extradimensional space with two entry points on surfaces the Extruder can visualize within 5 meters. If the Extruder imagines a surface where there isn't one, the action is wasted. The entry points are barely wide enough for the Extruder (0.2 meters). The interior of the extradimensional space is 5 meters deep, and the Volume Ratio is 100. The space is dispelled when the Extruder creates a new one.