Difference between revisions of "Extruder"

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(Created page with "==== Extruder ==== The extruder is a ribcage and a tail. It moves by growing ribs from its spine and adding to its tail to maintain a height of up to 2 meters off the ground;...")
 
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|name=Extruder |points=120 |tier=Paragon
 
|name=Extruder |points=120 |tier=Paragon
 
|fearresponse=Frenzy
 
|fearresponse=Frenzy
|ad=11 (36 factor) |gd=7 (4 factor) |will=4 (20 factor) |fortitude=7 (50 factor)
+
|ad=12 (59 factor) |gd=7 (4 factor) |will=4 (20 factor)
 
|attack=5 (26 factor) |initiative=0 |stealth=0 |perception=4 (8 factor)
 
|attack=5 (26 factor) |initiative=0 |stealth=0 |perception=4 (8 factor)
 
|movement=10 meter [[land speed]] with 2 meter jump. 2 meter [[burrow speed]].
 
|movement=10 meter [[land speed]] with 2 meter jump. 2 meter [[burrow speed]].

Revision as of 06:33, 17 April 2013

Extruder

The extruder is a ribcage and a tail. It moves by growing ribs from its spine and adding to its tail to maintain a height of up to 2 meters off the ground; this holds it in place well enough that it can travel up walls and ceilings. Only the tail part is actually part of the creature; the remainder of the ribcage is merely detritus. The extruder has only one "hand", but deals +2 damage with unarmed attacks, and when it successfully wounds a creature with an unarmed attack, that creature takes another 1d6+3 damage at the beginning of its next turn from growing bones, as it is held in place until someone can shatter the (now detritus) bones holding it steady (Toughness 4, 1 HP).

Extruders are undead, and live on a diet of bones. Extruders are not particularly smart, and cannot speak.


Extruder
Paragon   —   120 points
AD  12 (59 factor)     GD 7 (4 factor)     Will 4 (20 factor)     HP  3     Toughness 5
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 0     Perception 4 (8 factor)     Agility {{{agility}}}
Fear Response  Frenzy
Descriptors  {{{descriptors}}}
Movement  10 meter land speed with 2 meter jump. 2 meter burrow speed.
Size  1 meters     Reach 3 meters
Weight 30 Kilograms
Skills  Strongman +2, Acrobatics +4, Nature +2
Advancement

The Extruder may be given up to eight abilities, with no more than three from any given category, for 9 points each.

Greater Ribcage (35 points): The Extruder gets +3 meters to reach, and its rib-growing can maintain a height of up to 4 meters. Wounded creatures take another 1d6+3 damage at the beginning of each of their turns spent held in place, not only the first one.

Wormholes (35 points): As a minor action, the Extruder can create an extradimensional space with two entry points on surfaces the Extruder can visualize within 5 meters. If the Extruder imagines a surface where there isn't one, the action is wasted. The entry points are barely wide enough for the Extruder (0.2 meters). The interior of the extradimensional space is 5 meters deep, and the Volume Ratio is 100. The space is dispelled when the Extruder creates a new one.