Difference between revisions of "Explosive device"
From Gempunks
Foxwarrior (Talk | contribs) (It's a little bit too complicated, probably, but dividing the different modes into different items seems unreasonable) |
Foxwarrior (Talk | contribs) |
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− | {{Gear | + | <onlyinclude>{{Image|Explosive Device}}{{Gear |
|name=Explosive Device | |name=Explosive Device | ||
|itemtype=Weapon | |itemtype=Weapon | ||
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:Tripmine: The Explosive Device uses an auditory perception of 1 to observe its surroundings. When it detects a creature or vehicle over a specified size, it detonates. Tripmine mode does not start until 2 rounds after the Explosive Device is placed. | :Tripmine: The Explosive Device uses an auditory perception of 1 to observe its surroundings. When it detects a creature or vehicle over a specified size, it detonates. Tripmine mode does not start until 2 rounds after the Explosive Device is placed. | ||
}} | }} | ||
+ | </onlyinclude> | ||
+ | [[Category:Gear]] |
Revision as of 05:48, 27 December 2014
Explosive Device Weapon
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Coins 10 Weight 1 kilogram
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Handedness: Can only be used one-handed. | |
Effects: When it detonates, it deals one 1d6+3 Heat damage hit to all creatures and unattended objects in an 8 meter blast, and another hit to creatures and unattended objects in a 4 meter blast. | |
The Explosive Device has a wireless connection, which may be activated or deactivated as a standard action. If it's armed, the creature must have a password or Hack the device in order to change the wireless without detonating the explosive. | |
The Explosive Device has a Hackability Score of 6, and detonates when it detects a hacking attempt. | |
Special: Placing the Explosive Device is a heavy attack. When placed, you may choose the detonation method:
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