Explosive charger

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Explosive Charger

An explosive charger is a sort of hunched-over rhinoceros creature with spines all down its back. It has an Explosion attack, which deals 1d6+2 Heat damage, and targets all other creatures within reach. When it charges, it may travel in a straight line, without need for a floor. When it Runs with any speed that would normally double while running, its speed is tripled instead.

Explosive chargers are not particularly smart, and cannot speak.


Explosive Charger
Paragon   —   80 points
AD  10 (30 factor)     GD 12 (50 factor)     Will 3 (10 factor)     HP  3     Toughness 6
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 2 (8 factor)     Perception 3 (2 factor)     Agility {{{agility}}}
Descriptors  {{{descriptors}}}
Movement  20 meter land speed with 1 meter jump. 6 meter swim speed.
Size  4 meters     Reach 3 meters
Weight 5760 Kilograms
Skills  Strongman +4, Acrobatics +3, Nature +6
Advancement

The Explosive Charger may be given up to seven abilities, with no more than three from any given category, for 9 points each.

Mole Heritage (20 points): The Explosive Charger gains a 10 meter burrow speed. Its Explosion attack flings creatures away from itself 2 meters per wound.

Aquatic (10 points): The Explosive Charger's swim speed increases by 20 meters, and all of its other speeds increase by 6 meters. It does not need to breathe.