Explosive charger

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Revision as of 23:52, 9 March 2013 by Foxwarrior (Talk | contribs) (It needs no jump, for it has a super charge)

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Explosive Charger

An explosive charger is a sort of hunched-over rhinoceros creature with spines all down its back. It has an Explosion attack, which deals 1d6+2 Heat damage, and targets all other creatures within reach. When it charges, it may travel in a straight line, without need for a floor. When it Runs with any speed that would normally double while running, its speed is tripled instead.

Explosive chargers are not particularly smart, and cannot speak.


Explosive Charger
Paragon   —   80 points
AD  9 (20 factor)     GD 11 (40 factor)     Will 3 (10 factor)     HP  3     Toughness 6
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 2     Perception 3     Agility {{{agility}}}
Descriptors  {{{descriptors}}}
Movement  20 meter land speed with 1 meter jump. 6 meter swim speed.
Size  4 meters     Reach 3 meters
Weight {{{weight}}}
Skills  Strongman +4, Acrobatics +3, Nature +6