Difference between revisions of "Explosive charger"

From Gempunks
Jump to: navigation, search
(Explosive Charger)
Line 10: Line 10:
 
|abilities=Special (Survival) x2, Quick x1, Destructive x3
 
|abilities=Special (Survival) x2, Quick x1, Destructive x3
 
|ad=9 (30 factor) |gd=10 (50 factor) |will=3 (10 factor)
 
|ad=9 (30 factor) |gd=10 (50 factor) |will=3 (10 factor)
|attack=5 (50 factor) |initiative=4 |stealth=3 (8 factor) |perception=5 (2 factor)
+
|attack=5 (50 factor) |initiative=4 |stealth=3 (8 factor) |perception=1 (2 factor)
 
|movement=50 meter [[land speed]] with 1 meter jump. 15 meter [[swim speed]] with 5 meter sink.
 
|movement=50 meter [[land speed]] with 1 meter jump. 15 meter [[swim speed]] with 5 meter sink.
 
|hp=3 |toughness=6
 
|hp=3 |toughness=6

Revision as of 06:24, 12 March 2014

Explosive Charger

Explosive charger.png

An explosive charger is a sort of hunched-over rhinoceros creature with spines all down its back. It has one "hand", its mouth, and deals +4 damage with unarmed attacks. It has an Explosion attack, which deals 1d6+5 Heat damage, and targets all other creatures within reach. Any other attack it makes deals +3 damage, and the thresholds for dividing its damage against objects are reduced by 3. When it charges, it may travel in a straight line, without need for a floor. When it Runs with any speed that would normally double while running, its speed is tripled instead.

Explosive chargers are not particularly smart, and can only speak Grassmuncher languages.


Explosive Charger
Paragon   —   150 points
AD  9 (30 factor)     GD 10 (50 factor)     Will 3 (10 factor)     HP  3     Toughness 6
Accuracy  {{{accuracy}}}     Save DC 9
Stealth 3 (8 factor)     Perception 1 (2 factor)     Agility {{{agility}}}
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  50 meter land speed with 1 meter jump. 15 meter swim speed with 5 meter sink.
Size  4 meters     Reach 3 meters
Weight 5760 Kilograms
Advancement

The Explosive Charger may be given up to three more abilities for the normal price.

Mole Heritage (30 points): The Explosive Charger gains a 25 meter burrow speed. Its Explosion attack flings creatures away from itself 2 meters per wound.

Aquatic (15 points): The Explosive Charger's swim speed increases by 50 meters, and all of its other speeds increase by 15 meters. It does not need to breathe.