Difference between revisions of "Explosive charger"

From Gempunks
Jump to: navigation, search
(Explosive Charger)
Line 1: Line 1:
 
==== Explosive Charger ====
 
==== Explosive Charger ====
  
An explosive charger is a sort of hunched-over rhinoceros creature with spines all down its back. It has an Explosion attack, which deals 1d6+2 Heat damage, and targets all other creatures within reach. When it charges, it may travel in a straight line, without need for a floor. When it Runs with any speed that would normally double while running, its speed is tripled instead.
+
An explosive charger is a sort of hunched-over rhinoceros creature with spines all down its back. It has one "hand", its mouth, and deals +4 damage with [[unarmed]] attacks. It has an Explosion attack, which deals 1d6+5 Heat damage, and targets all other creatures within reach. Any other attack it makes deals +3 damage, and it deals +3 damage against objects. When it charges, it may travel in a straight line, without need for a floor. When it Runs with any speed that would normally double while running, its speed is tripled instead.
  
 
Explosive chargers are not particularly smart, and cannot speak.
 
Explosive chargers are not particularly smart, and cannot speak.
Line 7: Line 7:
 
{{Creature
 
{{Creature
 
|name=Explosive Charger |points=80 |tier=Paragon
 
|name=Explosive Charger |points=80 |tier=Paragon
|abilities=Abnormally Huge x2
+
|abilities=Special (Survival) x2, Quick x1, Destructive x3
 
|ad=10 (30 factor) |gd=12 (50 factor) |will=3 (10 factor)
 
|ad=10 (30 factor) |gd=12 (50 factor) |will=3 (10 factor)
 
|attack=7 (50 factor) |initiative=4 |stealth=2 (8 factor) |perception=3 (2 factor)
 
|attack=7 (50 factor) |initiative=4 |stealth=2 (8 factor) |perception=3 (2 factor)
 
|movement=20 meter [[land speed]] with 1 meter jump. 6 meter [[swim speed]].
 
|movement=20 meter [[land speed]] with 1 meter jump. 6 meter [[swim speed]].
 
|hp=3 |toughness=6
 
|hp=3 |toughness=6
|attacks=1
+
|attacks=2
 
|size=4 meters |reach=3 meters |carrying=784 [[Kilograms]] |weight=5760 [[Kilograms]]
 
|size=4 meters |reach=3 meters |carrying=784 [[Kilograms]] |weight=5760 [[Kilograms]]
|skills=[[Strongman|Strongman +4]], [[Acrobatics|Acrobatics +3]], [[Nature|Nature +6]]
+
|skills=[[Strongman|Strongman +4]], [[Legerdemain|Legerdemain +1]], [[Acrobatics|Acrobatics +1]], [[Arcana|Arcana +3]], [[Bluff|Bluff +3]]
 
}}
 
}}
  
 
===== Advancement =====
 
===== Advancement =====
  
The Explosive Charger may be given up to seven [[abilities]], with no more than three from any given category, for 9 points each.
+
The Explosive Charger may be given up to three [[abilities]], with no more than three from any given category, for 9 points each.
  
 
'''Mole Heritage (20 points):''' The Explosive Charger gains a 10 meter [[burrow speed]]. Its Explosion attack [[fling|flings]] creatures away from itself 2 meters per wound.
 
'''Mole Heritage (20 points):''' The Explosive Charger gains a 10 meter [[burrow speed]]. Its Explosion attack [[fling|flings]] creatures away from itself 2 meters per wound.
  
 
'''Aquatic (10 points):''' The Explosive Charger's [[swim speed]] increases by 20 meters, and all of its other speeds increase by 6 meters. It does not need to breathe.
 
'''Aquatic (10 points):''' The Explosive Charger's [[swim speed]] increases by 20 meters, and all of its other speeds increase by 6 meters. It does not need to breathe.

Revision as of 18:06, 8 June 2013

Explosive Charger

An explosive charger is a sort of hunched-over rhinoceros creature with spines all down its back. It has one "hand", its mouth, and deals +4 damage with unarmed attacks. It has an Explosion attack, which deals 1d6+5 Heat damage, and targets all other creatures within reach. Any other attack it makes deals +3 damage, and it deals +3 damage against objects. When it charges, it may travel in a straight line, without need for a floor. When it Runs with any speed that would normally double while running, its speed is tripled instead.

Explosive chargers are not particularly smart, and cannot speak.


Explosive Charger
Paragon   —   80 points
AD  10 (30 factor)     GD 12 (50 factor)     Will 3 (10 factor)     HP  3     Toughness 6
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 2 (8 factor)     Perception 3 (2 factor)     Agility {{{agility}}}
Descriptors  {{{descriptors}}}
Movement  20 meter land speed with 1 meter jump. 6 meter swim speed.
Size  4 meters     Reach 3 meters
Weight 5760 Kilograms
Skills  Strongman +4, Legerdemain +1, Acrobatics +1, Arcana +3, Bluff +3
Advancement

The Explosive Charger may be given up to three abilities, with no more than three from any given category, for 9 points each.

Mole Heritage (20 points): The Explosive Charger gains a 10 meter burrow speed. Its Explosion attack flings creatures away from itself 2 meters per wound.

Aquatic (10 points): The Explosive Charger's swim speed increases by 20 meters, and all of its other speeds increase by 6 meters. It does not need to breathe.