Difference between revisions of "Explosive charger"

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(It needs no jump, for it has a super charge)
 
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|hp=3 |toughness=6
 
|hp=3 |toughness=6
 
|attacks=1
 
|attacks=1
|size=4 meters |reach=3 meters |carrying=784 [[Kilograms]]
+
|size=4 meters |reach=3 meters |carrying=784 [[Kilograms]] |weight=5760 [[Kilograms]]
 
|skills=[[Strongman|Strongman +4]], [[Acrobatics|Acrobatics +3]], [[Nature|Nature +6]]
 
|skills=[[Strongman|Strongman +4]], [[Acrobatics|Acrobatics +3]], [[Nature|Nature +6]]
 
}}
 
}}

Revision as of 03:25, 21 March 2013

Explosive Charger

An explosive charger is a sort of hunched-over rhinoceros creature with spines all down its back. It has an Explosion attack, which deals 1d6+2 Heat damage, and targets all other creatures within reach. When it charges, it may travel in a straight line, without need for a floor. When it Runs with any speed that would normally double while running, its speed is tripled instead.

Explosive chargers are not particularly smart, and cannot speak.


Explosive Charger
Paragon   —   80 points
AD  9 (20 factor)     GD 11 (40 factor)     Will 3 (10 factor)     HP  3     Toughness 6
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 2     Perception 3     Agility {{{agility}}}
Descriptors  {{{descriptors}}}
Movement  20 meter land speed with 1 meter jump. 6 meter swim speed.
Size  4 meters     Reach 3 meters
Weight 5760 Kilograms
Skills  Strongman +4, Acrobatics +3, Nature +6