Environment

From Gempunks
Revision as of 01:32, 3 December 2012 by Foxwarrior (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Environmental Hazards

Falling: A creature falls 170 meters during the first round, and 430 meters per round every round after that. Falling 3 meters or more deals 1d6-1 damage. This increases by 1 damage for every 5 additional meters fallen, to a maximum of 1d6+20 at 108 meters. Larger creatures take 4 extra damage per size category, and smaller creatures take 4 less per size category: this change is applied after the maximum. Soft surfaces like sand or grass reduce the damage increase to 1 per 8 meters, and very soft surfaces like hay bales or bushes reduce the damage increase to 1 per 15 meters.

Wind: Wind interferes with projectiles, causing penalties to attack rolls. Strong wind also flings creatures in the area 1 meter at the beginnings of their turns unless they succeed on a DC 10 Strongman check. Flying creatures are flung 2 meters, which is reduced to 1 meter on a DC 10 Strongman check. Strong Wind also gives creatures in the area a -3 penalty to Acrobatics checks.

Heavy Rain: Heavy rain grants concealment to any creature that is more than 10 meters away from its observer or attacker.

Materials

Sometimes, people may wish to destroy objects. Objects have an AD of 5, unless otherwise noted. Attacking an object typically destroys approximately a 2x2 meter square of it (unless it's an area of effect attack), with depth depending on the damage dealt.

Table: Common Materials

Name Toughness HP per meter
Wood 3 25
Stone 6 10
Iron 5 20
Gold 4 25
Salt 6 5
Bone 4 20