Difference between revisions of "Environment"
Foxwarrior (Talk | contribs) (→Materials) |
Foxwarrior (Talk | contribs) (→Materials) |
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| Wood || 3 || 25 | | Wood || 3 || 25 | ||
|- | |- | ||
− | | | + | | Granite || 6 || 10 |
|- | |- | ||
| Iron || 5 || 20 | | Iron || 5 || 20 | ||
Line 33: | Line 33: | ||
|- | |- | ||
| Glass || 6 || 7 | | Glass || 6 || 7 | ||
+ | |- | ||
+ | | Timestone || 6 || 5 | ||
|- class="noalt" | |- class="noalt" | ||
|} | |} | ||
+ | '''Timestone:''' Timestone is a material much like sandstone, aside from its unique interaction with [ [[time]] ] effects: If an object would be affected by a [ [[time]] ] effect, all timestone in contact with that object is affected as well. | ||
[[Category:Base Rules]] | [[Category:Base Rules]] |
Revision as of 03:12, 20 April 2013
Environmental Hazards
Falling: A creature falls 170 meters during the first round, and 430 meters per round every round after that. Falling 3 meters or more deals 1d6-1 damage. This increases by 1 damage for every 5 additional meters fallen, to a maximum of 1d6+20 at 108 meters. Larger creatures take 4 extra damage per size category, and smaller creatures take 4 less per size category: this change is applied after the maximum. Soft surfaces like sand or grass reduce the damage increase to 1 per 8 meters, and very soft surfaces like hay bales or bushes reduce the damage increase to 1 per 15 meters.
Wind: Wind interferes with projectiles, causing penalties to attack rolls. Strong wind also flings creatures in the area 1 meter at the beginnings of their turns unless they succeed on a DC 10 Strongman check. Flying creatures are flung 2 meters, which is reduced to 1 meter on a DC 10 Strongman check. Strong Wind also gives creatures in the area a -3 penalty to Acrobatics checks.
Heavy Rain: Heavy rain grants concealment to any creature that is more than 10 meters away from its observer or attacker.
Lava: Lava is swum through rather than walked on. Anything that touches lava is lit on fire, and a creature that spends any part of its turn partly or fully immersed in lava takes 1d6+4 points of Heat damage.
Materials
Sometimes, people may wish to destroy objects. Objects have an AD of 5, unless otherwise noted. Attacking an object typically destroys approximately a 2x2 meter square of it (unless it's an area of effect attack), with depth depending on the damage dealt.
Name | Toughness | HP per meter |
---|---|---|
Wood | 3 | 25 |
Granite | 6 | 10 |
Iron | 5 | 20 |
Gold | 4 | 25 |
Salt | 6 | 5 |
Bone | 4 | 20 |
Glass | 6 | 7 |
Timestone | 6 | 5 |
Timestone: Timestone is a material much like sandstone, aside from its unique interaction with [ time ] effects: If an object would be affected by a [ time ] effect, all timestone in contact with that object is affected as well.