Difference between revisions of "Electrocute"
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|action=Clap | |action=Clap | ||
|casttime=[[Standard action|Standard Action]] | |casttime=[[Standard action|Standard Action]] | ||
+ | |descriptors=[ [[Magic-Damage]] ] | ||
|target=One target a 1 meter sphere could travel to from you in 5 meters or less. | |target=One target a 1 meter sphere could travel to from you in 5 meters or less. | ||
|effect=If you hit the touched creature with an attack against [[GD]], they take 1d6 Electricity damage. If wounded, they are [[stunned]] for 1 round and you may cast this spell again on your next turn without expending a charge. | |effect=If you hit the touched creature with an attack against [[GD]], they take 1d6 Electricity damage. If wounded, they are [[stunned]] for 1 round and you may cast this spell again on your next turn without expending a charge. |
Revision as of 09:41, 28 January 2015
Electrocute Common
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[ Magic-Damage ] | |
Target: One target a 1 meter sphere could travel to from you in 5 meters or less. | |
Effect: If you hit the touched creature with an attack against GD, they take 1d6 Electricity damage. If wounded, they are stunned for 1 round and you may cast this spell again on your next turn without expending a charge. | |
Unique Boosts: Storm Fingers (+2 Tiers): Successfully wounding does not let you cast the spell again on your next turn without expending a charge, but the spell does target all creatures and unattended objects in a 90 degree, 20 meter blast cone. |