Difference between revisions of "Electrocute"

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|action=Clap
 
|action=Clap
 
|casttime=[[Standard action|Standard Action]]
 
|casttime=[[Standard action|Standard Action]]
 +
|descriptors=[ [[Magic-Damage]] ]
 
|target=One target a 1 meter sphere could travel to from you in 5 meters or less.  
 
|target=One target a 1 meter sphere could travel to from you in 5 meters or less.  
 
|effect=If you hit the touched creature with an attack against [[GD]], they take 1d6 Electricity damage. If wounded, they are [[stunned]] for 1 round and you may cast this spell again on your next turn without expending a charge.
 
|effect=If you hit the touched creature with an attack against [[GD]], they take 1d6 Electricity damage. If wounded, they are [[stunned]] for 1 round and you may cast this spell again on your next turn without expending a charge.

Revision as of 09:41, 28 January 2015

Electrocute.png
AnimatedCerulean.png Electrocute
Common
[ Magic-Damage ]
Target: One target a 1 meter sphere could travel to from you in 5 meters or less.
Effect: If you hit the touched creature with an attack against GD, they take 1d6 Electricity damage. If wounded, they are stunned for 1 round and you may cast this spell again on your next turn without expending a charge.
Unique Boosts: Storm Fingers (+2 Tiers): Successfully wounding does not let you cast the spell again on your next turn without expending a charge, but the spell does target all creatures and unattended objects in a 90 degree, 20 meter blast cone.