Difference between revisions of "Electrocute"

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(ranges should have some relation to the position of the caster I guess)
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|action=Clap
 
|action=Clap
 
|casttime=[[Standard action|Standard Action]]
 
|casttime=[[Standard action|Standard Action]]
|target=One target a 1 meter sphere could travel to in 5 meters or less.  
+
|target=One target a 1 meter sphere could travel to from you in 5 meters or less.  
 
|effect=If you hit the touched creature with an attack against [[GD]], they take 1d6 Electricity damage. If wounded, they are [[stunned]] for 1 round and you may cast this spell again on your next turn without expending a charge.
 
|effect=If you hit the touched creature with an attack against [[GD]], they take 1d6 Electricity damage. If wounded, they are [[stunned]] for 1 round and you may cast this spell again on your next turn without expending a charge.
 
|uniqueboosts=''Storm Fingers (+2 Tiers):'' Successfully wounding does not let you cast the spell again on your next turn without expending a charge, but the spell does target all creatures and unattended objects in a 90 degree, 20 meter [[blast]] cone.
 
|uniqueboosts=''Storm Fingers (+2 Tiers):'' Successfully wounding does not let you cast the spell again on your next turn without expending a charge, but the spell does target all creatures and unattended objects in a 90 degree, 20 meter [[blast]] cone.

Revision as of 00:45, 1 December 2014

AnimatedCerulean.png Electrocute
Common
Target: One target a 1 meter sphere could travel to from you in 5 meters or less.
Effect: If you hit the touched creature with an attack against GD, they take 1d6 Electricity damage. If wounded, they are stunned for 1 round and you may cast this spell again on your next turn without expending a charge.
Unique Boosts: Storm Fingers (+2 Tiers): Successfully wounding does not let you cast the spell again on your next turn without expending a charge, but the spell does target all creatures and unattended objects in a 90 degree, 20 meter blast cone.