Difference between revisions of "Electrocute"

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|casttime=[[Standard action|Standard Action]]
 
|casttime=[[Standard action|Standard Action]]
 
|descriptors=[ [[Magic-Damage]] ]
 
|descriptors=[ [[Magic-Damage]] ]
|target=One target a 1 meter sphere could travel to from you in 10 meters or less.  
+
|target=One target an [[energy sphere]] could travel to from you in 10 meters or less.  
 
|effect=If you hit the touched creature with an attack against [[GD]], they take 1d6+1 Electricity damage. If wounded, they are [[stunned]] for 1 round and you may cast this spell again on your next turn without expending a charge.
 
|effect=If you hit the touched creature with an attack against [[GD]], they take 1d6+1 Electricity damage. If wounded, they are [[stunned]] for 1 round and you may cast this spell again on your next turn without expending a charge.
 
|uniqueboosts=''Storm Fingers (+2 Tiers):'' Successfully wounding does not let you cast the spell again on your next turn without expending a charge, but the spell does target all creatures and unattended objects in a 90 degree, 20 meter [[blast]] cone.
 
|uniqueboosts=''Storm Fingers (+2 Tiers):'' Successfully wounding does not let you cast the spell again on your next turn without expending a charge, but the spell does target all creatures and unattended objects in a 90 degree, 20 meter [[blast]] cone.

Latest revision as of 08:30, 18 February 2018

Electrocute.png
AnimatedCerulean.png Electrocute
Elite
[ Magic-Damage ]
Target: One target an energy sphere could travel to from you in 10 meters or less.
Effect: If you hit the touched creature with an attack against GD, they take 1d6+1 Electricity damage. If wounded, they are stunned for 1 round and you may cast this spell again on your next turn without expending a charge.
Unique Boosts: Storm Fingers (+2 Tiers): Successfully wounding does not let you cast the spell again on your next turn without expending a charge, but the spell does target all creatures and unattended objects in a 90 degree, 20 meter blast cone.