Difference between revisions of "EM grenade"

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|points=0.2 |weight=0.5 [[kilograms]]
 
|points=0.2 |weight=0.5 [[kilograms]]
 
|range=5m/15m
 
|range=5m/15m
 +
|descriptors=[ [[Heavy]] ], [ [[Grenade]] ], [ [[Loud|Loud 300 meters]] ]
 
|handedness=Can only be used one-handed.
 
|handedness=Can only be used one-handed.
 
|effect1=After it is thrown, the EM Grenade detonates, dealing one 1d6+2 Electricity damage hit to all targets in a 10 meter [[blast]], and another hit to targets in a 5 meter [[blast]]. Instead of wounding, it blocks the [[TEMPEST]] sense for 1 round and drains half of the target's [[Power]] per wound it would have inflicted.  Creatures in the blast when it is thrown may take an [[immediate action]] to attempt a DC 8 [[Agility]] check; if successful, the creature may move one-quarter of one of its non-Run speeds.
 
|effect1=After it is thrown, the EM Grenade detonates, dealing one 1d6+2 Electricity damage hit to all targets in a 10 meter [[blast]], and another hit to targets in a 5 meter [[blast]]. Instead of wounding, it blocks the [[TEMPEST]] sense for 1 round and drains half of the target's [[Power]] per wound it would have inflicted.  Creatures in the blast when it is thrown may take an [[immediate action]] to attempt a DC 8 [[Agility]] check; if successful, the creature may move one-quarter of one of its non-Run speeds.
|special=The EM Grenade is a [[Heavy]] [[Grenade]].
 
 
}}
 
}}

Latest revision as of 18:15, 19 December 2015

EM Grenade.png
EM Grenade
Weapon
[ Heavy ], [ Grenade ], [ Loud 300 meters ]
Coins 2
Weight 0.5 kilograms
Range: 5m/15m
Handedness: Can only be used one-handed.
Effects: After it is thrown, the EM Grenade detonates, dealing one 1d6+2 Electricity damage hit to all targets in a 10 meter blast, and another hit to targets in a 5 meter blast. Instead of wounding, it blocks the TEMPEST sense for 1 round and drains half of the target's Power per wound it would have inflicted. Creatures in the blast when it is thrown may take an immediate action to attempt a DC 8 Agility check; if successful, the creature may move one-quarter of one of its non-Run speeds.