Difference between revisions of "EM grenade"

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{{Item
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{{Image|EM Grenade|130px}}{{Gear
 
|name=EM Grenade
 
|name=EM Grenade
 
|itemtype=Weapon
 
|itemtype=Weapon
 
|points=0.2 |weight=0.5 [[kilograms]]
 
|points=0.2 |weight=0.5 [[kilograms]]
|range=5m/10m
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|range=5m/15m
 +
|descriptors=[ [[Heavy]] ], [ [[Grenade]] ], [ [[Loud|Loud 300 meters]] ]
 
|handedness=Can only be used one-handed.
 
|handedness=Can only be used one-handed.
|effect1=One round after it is thrown, the EM Grenade detonates, dealing one 1d6+2 Electricity damage hit to all targets in a 10 meter [[blast]], and another hit to targets in a 5 meter [[blast]]. Instead of wounding, it blocks the [[TEMPEST]] sense for 1 round and drains 1 [[Power]] per wound it would have inflicted.
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|effect1=After it is thrown, the EM Grenade detonates, dealing one 1d6+2 Electricity damage hit to all targets in a 10 meter [[blast]], and another hit to targets in a 5 meter [[blast]]. Instead of wounding, it blocks the [[TEMPEST]] sense for 1 round and drains half of the target's [[Power]] per wound it would have inflicted. Creatures in the blast when it is thrown may take an [[immediate action]] to attempt a DC 8 [[Agility]] check; if successful, the creature may move one-quarter of one of its non-Run speeds.
|special=When thrown, target a place on the ground and attack against [[AD]] 8. If you miss, the grenade lands 1 meter away from the target place for every point by which you miss. Throwing the grenade is a [[Heavy]] attack.
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}}
 
}}

Latest revision as of 18:15, 19 December 2015

EM Grenade.png
EM Grenade
Weapon
[ Heavy ], [ Grenade ], [ Loud 300 meters ]
Coins 2
Weight 0.5 kilograms
Range: 5m/15m
Handedness: Can only be used one-handed.
Effects: After it is thrown, the EM Grenade detonates, dealing one 1d6+2 Electricity damage hit to all targets in a 10 meter blast, and another hit to targets in a 5 meter blast. Instead of wounding, it blocks the TEMPEST sense for 1 round and drains half of the target's Power per wound it would have inflicted. Creatures in the blast when it is thrown may take an immediate action to attempt a DC 8 Agility check; if successful, the creature may move one-quarter of one of its non-Run speeds.