Difference between revisions of "EM grenade"

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|handedness=Can only be used one-handed.
 
|handedness=Can only be used one-handed.
 
|effect1=After it is thrown, the EM Grenade detonates, dealing one 1d6+2 Electricity damage hit to all targets in a 10 meter [[blast]], and another hit to targets in a 5 meter [[blast]]. Instead of wounding, it blocks the [[TEMPEST]] sense for 1 round and drains half of the target's [[Power]] per wound it would have inflicted.  Creatures in the blast when it is thrown may take an [[immediate action]] to attempt a DC 8 [[Acrobatics]] check; if successful, the creature may move one-quarter of one of its non-Run speeds.
 
|effect1=After it is thrown, the EM Grenade detonates, dealing one 1d6+2 Electricity damage hit to all targets in a 10 meter [[blast]], and another hit to targets in a 5 meter [[blast]]. Instead of wounding, it blocks the [[TEMPEST]] sense for 1 round and drains half of the target's [[Power]] per wound it would have inflicted.  Creatures in the blast when it is thrown may take an [[immediate action]] to attempt a DC 8 [[Acrobatics]] check; if successful, the creature may move one-quarter of one of its non-Run speeds.
|special=When thrown, target a place on the ground and attack against [[AD]] 8. If you miss, the grenade lands 1 meter away from the target place for every point by which you miss, in a random direction. On a natural 1, you always miss by at least 5 meters. Throwing the grenade is a [[Heavy]] attack.
+
|special=The EM Grenade is a [[Heavy]] [[Grenade]].
 
}}
 
}}

Revision as of 05:06, 5 December 2013

EM Grenade
Weapon
Coins 2
Weight 0.5 kilograms
Range: 5m/15m
Handedness: Can only be used one-handed.
Effects: After it is thrown, the EM Grenade detonates, dealing one 1d6+2 Electricity damage hit to all targets in a 10 meter blast, and another hit to targets in a 5 meter blast. Instead of wounding, it blocks the TEMPEST sense for 1 round and drains half of the target's Power per wound it would have inflicted. Creatures in the blast when it is thrown may take an immediate action to attempt a DC 8 Acrobatics check; if successful, the creature may move one-quarter of one of its non-Run speeds.
Special: The EM Grenade is a Heavy Grenade.