Difference between revisions of "Dragon"

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(Dragon)
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==== Dragon ====
 
==== Dragon ====
  
A dragon is a sort of bright orange winged lizard with impressively strong scales. Its [[unarmed]] attacks deal +3 damage and make the target disappear completely for a number of rounds equal to the number of wounds inflicted. The two beady eyes of a dragon are [[Orange gem|orange gems]]. Dragons cannot see visually, but have a [[Thermosympathetic]] sense. Dragons have [[Resistances|Heat Resist 2]] and [[Resistances|Cold Resist 1]]. As a [[standard action]], the Dragon can breathe an exploding ball of fire at a targeted surface up to 100 meters away, where it explodes in a 20 meter radius [[blast]], inflicting a ranged attack against [[AD]] that deals 1d6+3 Heat damage on each creature or unattended object in the area.
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A dragon is a sort of bright orange winged lizard with impressively strong scales. Its [[unarmed]] attacks deal +3 damage and make the target disappear completely for a number of rounds equal to the number of wounds inflicted (This is a [ [[Time]] ] effect). The two beady eyes of a dragon are [[Orange gem|orange gems]]. Dragons cannot see visually, but have a [[Thermosympathetic]] sense. Dragons have [[Resistances|Heat Resist 2]] and [[Resistances|Cold Resist 1]]. As a [[standard action]], the Dragon can breathe an exploding ball of fire at a targeted surface up to 100 meters away, where it explodes in a 20 meter radius [[blast]], inflicting a ranged attack against [[AD]] that deals 1d6+3 Heat damage on each creature or unattended object in the area.
  
 
Dragons are quite smart, but cannot speak.
 
Dragons are quite smart, but cannot speak.
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|abilities=Abnormally Huge x3
 
|abilities=Abnormally Huge x3
 
|ad=15 (100 factor) |gd=9 (16 factor) |will=8 (64 factor) |fortitude=4 (20 factor)
 
|ad=15 (100 factor) |gd=9 (16 factor) |will=8 (64 factor) |fortitude=4 (20 factor)
|attack=8 (70 factor) |initiative=0 |stealth=-1 |perception=4
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|attack=8 (70 factor) |initiative=0 |stealth=-1 |perception=4 (8 factor)
 
|movement=6 meter [[land speed]] with 1 meter jump. 2 meter [[swim speed]]. 18 meter [[fly speed]] with 9 meter aerobatics.
 
|movement=6 meter [[land speed]] with 1 meter jump. 2 meter [[swim speed]]. 18 meter [[fly speed]] with 9 meter aerobatics.
 
|hp=5 |toughness=8
 
|hp=5 |toughness=8
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|skills=[[Strongman|Strongman +8]], [[Bluff|Bluff +6]], [[History|History +4]], [[Insight|Insight +8]]
 
|skills=[[Strongman|Strongman +8]], [[Bluff|Bluff +6]], [[History|History +4]], [[Insight|Insight +8]]
 
}}
 
}}
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===== Advancement =====
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The Dragon may be given up to nine [[abilities]], with no more than four from any given category, for 12 points each. It can't get abilities that add to Toughness or HP.
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'''Conical Breath (50 points):''' As a [[standard action]] the Dragon can breathe a 90 degree cone, 50 meter [[blast]] of fire, for ranged attacks against AD that deal 1d6+3 Heat damage to every creature and unattended object in the area. The blast radius of the Dragon's exploding ball of fire breath increases by 10 meters. Its movement speeds increase by 6 meters.
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'''Magmatic (50 points):''' The Dragon is partially made of lava. This makes it immune to Heat damage. When it suffers any wounds, one cubic meter of [[Environment|lava]] falls from it for each wound. When slain, it explodes in a shower of flame, making a 1d6+2 Heat damage attack against each creature and unattended object in a 100 meter [[spray]]; wounded creatures are also lit [[on fire]].
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'''Temporally Dominant (100 points):''' When a creature within 100 meters would be targeted by a [ [[Time]] ] effect, the Dragon may choose to also be affected. When the Dragon would be targeted by a [ [[Time]] ] effect, the Dragon may choose not to be affected. As a [[cheap actions|cheap action]], the Dragon may take a [[move action]], but get a -1 penalty to Toughness for one round.

Revision as of 07:25, 27 March 2013

Dragon

A dragon is a sort of bright orange winged lizard with impressively strong scales. Its unarmed attacks deal +3 damage and make the target disappear completely for a number of rounds equal to the number of wounds inflicted (This is a [ Time ] effect). The two beady eyes of a dragon are orange gems. Dragons cannot see visually, but have a Thermosympathetic sense. Dragons have Heat Resist 2 and Cold Resist 1. As a standard action, the Dragon can breathe an exploding ball of fire at a targeted surface up to 100 meters away, where it explodes in a 20 meter radius blast, inflicting a ranged attack against AD that deals 1d6+3 Heat damage on each creature or unattended object in the area.

Dragons are quite smart, but cannot speak.

Dragon
Legend   —   200 points
AD  15 (100 factor)     GD 9 (16 factor)     Will 8 (64 factor)     HP  5     Toughness 8
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth -1     Perception 4 (8 factor)     Agility {{{agility}}}
Descriptors  {{{descriptors}}}
Movement  6 meter land speed with 1 meter jump. 2 meter swim speed. 18 meter fly speed with 9 meter aerobatics.
Size  8 meters     Reach 5 meters
Weight 35840 Kilograms
Skills  Strongman +8, Bluff +6, History +4, Insight +8
Advancement

The Dragon may be given up to nine abilities, with no more than four from any given category, for 12 points each. It can't get abilities that add to Toughness or HP.

Conical Breath (50 points): As a standard action the Dragon can breathe a 90 degree cone, 50 meter blast of fire, for ranged attacks against AD that deal 1d6+3 Heat damage to every creature and unattended object in the area. The blast radius of the Dragon's exploding ball of fire breath increases by 10 meters. Its movement speeds increase by 6 meters.

Magmatic (50 points): The Dragon is partially made of lava. This makes it immune to Heat damage. When it suffers any wounds, one cubic meter of lava falls from it for each wound. When slain, it explodes in a shower of flame, making a 1d6+2 Heat damage attack against each creature and unattended object in a 100 meter spray; wounded creatures are also lit on fire.

Temporally Dominant (100 points): When a creature within 100 meters would be targeted by a [ Time ] effect, the Dragon may choose to also be affected. When the Dragon would be targeted by a [ Time ] effect, the Dragon may choose not to be affected. As a cheap action, the Dragon may take a move action, but get a -1 penalty to Toughness for one round.