Difference between revisions of "Division"

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(I was wondering how "cellular division" would be implemented...)
 
 
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<onlyinclude>{{Spell
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<onlyinclude>{{Image|Division|200px}}{{Spell
 
|name=Division
 
|name=Division
 
|color=Green
 
|color=Green
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|action=Dance
 
|action=Dance
 
|casttime=[[Standard action|Standard Action]]
 
|casttime=[[Standard action|Standard Action]]
|target=Touched creature
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|target=[[touch|Touched]] creature
|effect=If you hit the target with an attack against [[AD]], a nearly identical copy of them appears in the nearest open space. The copy does not have any of the spell effects or equipment of the original target, it's friendly and antagonistic towards your allies and enemies, and it's a member of your party. Its current [[HP]] is taken directly out of the current [[HP]] of the original target (half, rounded down), as are its unused spell charges for each tier.
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|effect=If you hit the target with an attack against [[AD]], a nearly identical copy of them appears in the nearest open space. The copy does not have any of the spell effects or magical or psychic equipment of the original target, it's friendly and antagonistic towards your allies and enemies respectively, and it's a member of your party. The original target takes wounds equal to half your [[Magic Power]], and loses unused charges (of its lowest tier first) equal to half your magic power, and the copy has HP equal to the wounds inflicted, and charges equal to the charges lost.
  
After 3 rounds, if the copy puts you over your point limit, it dissolves into [[toxic waste]].
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After 3 rounds, if the copy puts you over your point limit, it and the equipment it was created with dissolve into [[toxic waste]].
 
}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
 
[[Category:Spell]]
 
[[Category:Spell]]

Latest revision as of 05:40, 13 June 2018

Division.png
Viridian.png Division
Legend
Target: Touched creature
Effect: If you hit the target with an attack against AD, a nearly identical copy of them appears in the nearest open space. The copy does not have any of the spell effects or magical or psychic equipment of the original target, it's friendly and antagonistic towards your allies and enemies respectively, and it's a member of your party. The original target takes wounds equal to half your Magic Power, and loses unused charges (of its lowest tier first) equal to half your magic power, and the copy has HP equal to the wounds inflicted, and charges equal to the charges lost.

After 3 rounds, if the copy puts you over your point limit, it and the equipment it was created with dissolve into toxic waste.