Disguise
Disguises have a Stealth value: successfully Perceiving the disguise reveals that the disguise is fake. The time to create a disguise is equal to the listed time divided by your Items check. You can attempt to improve a disguise by accepting a penalty to your Items check: every -3 penalty adds +1 to its Stealth. If you accept a penalty and roll 0 or less, you cannot try to make that disguise again with a penalty that large until your Items modifier is permanently improved.
For every hour of wearing a disguise, roll two sneak checks: the disguise gets those bonuses to Stealth for the entire hour. It's possible, and sometimes necessary, to wear multiple disguises. When doing so, all disguises get the same hourly bonus.
Actually wearing the disguise and impersonating the creature involves bluff checks. For bluffs that aim to impersonate a specific individual or kind of official, the bluffer must have spent 5 hours studying such creature's mannerisms, or they get -4 to the bluff check.
Disguise | Stealth | Creation Time |
---|---|---|
Stolen Uniform | Unlimited | N/A |
Stolen Uniform (Damaged) | 2 | N/A |
Stolen Uniform (Repaired) | 4 | 200 hours |
Fake Uniform | 3 | 400 hours |
Conceal Identity as Stranger1 | 3 | 1 minute |
Alter Facial Structure1 | 5 | 20 hours |
Alter Skin Color1 | 3 | 4 hours |
Increase Girth and/or Height1 (Clothed only) | 4 (2 if more than +10% height) | 4 hours |
Conceal Body Parts1 (Clothed only) | 3 | 1 hour |
Fake Body Parts1 (Clothed only) | 1 | 1 hour |
1 Disguise must be crafted specifically for the creature wearing it.