Difference between revisions of "Disguise"

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Disguises have a [[Stealth]] value: successfully [[Perception|Perceiving]] the disguise reveals that the disguise is fake. The time to create a disguise is equal to the listed time divided by your [[Items]] check. You can attempt to improve a disguise by accepting a penalty to your Items check: every -3 penalty adds +1 to its Stealth. If you accept a penalty and roll 0 or less, you cannot try to make that disguise again with a penalty that large until your [[Items]] modifier is permanently improved.
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#REDIRECT [[Detection#Disguise]]
 
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For every hour of wearing a disguise, roll two [[sneak]] checks: the disguise gets those bonuses to Stealth for the entire hour. It's possible, and sometimes necessary, to wear multiple disguises. When doing so, all disguises get the same hourly bonus.
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Actually wearing the disguise and impersonating the creature involves [[bluff]] checks. For bluffs that aim to impersonate a specific individual or kind of official, the bluffer must have spent 5 hours studying such creature's mannerisms, or they get -4 to the [[bluff]] check.
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{| class="d20"
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|+ <div>{{Anchor|Table: Disguise Stealths and Creation Times}}</div>
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|-
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! rowspan="1" | Disguise
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! rowspan="1" | [[Stealth]]
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! rowspan="1" | Creation Time
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|-
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| Stolen Uniform || Unlimited || N/A
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|-
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| Stolen Uniform (Damaged) || 2 || N/A
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|-
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| Stolen Uniform (Repaired) || 4 || 200 hours
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|-
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| Fake Uniform || 3 || 400 hours
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|-
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| Conceal Identity as Stranger<sup>1</sup> || 3 || 1 minute
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|-
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| Alter Facial Structure<sup>1</sup> || 5 || 20 hours
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|-
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| Alter Skin Color<sup>1</sup> || 3 || 4 hours
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|-
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| Increase Girth and/or Height<sup>1</sup> (Clothed only) || 4 (2 if more than +10% height) || 4 hours
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|-
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| Conceal Body Parts<sup>1</sup> (Clothed only) || 3 || 1 hour
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|-
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| Fake Body Parts<sup>1</sup> (Clothed only) || 1 || 1 hour
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|- class="noalt"
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|}
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<small>1 Disguise must be crafted specifically for the creature wearing it.</small>
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Revision as of 06:35, 20 September 2013

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