Diplomat

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Revision as of 08:25, 16 January 2014 by Foxwarrior (Talk | contribs) (at least a save, but it's still kind of a spot fix)

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Diplomat
Paragon Tier Expertise
Prerequisites  None.
Bonuses:
♦ You get +2 to Initiative Bonus.
♦ As a standard action, you can force each creature who can hear or see you to make a Will Save, with a DC as per a spell. Creatures that fail the will save are obliged to remain nonviolent until someone they are aware of attempts a violent action, such as casting a spell on an unwilling target, or 1d6 rounds pass, whichever comes first.
♦ With approximately 1 hour of conversation, you can convince any number of creatures to join your party, so long as doing so would not put you over your point limit. Those creatures get a Will Save with a DC as per a spell to avoid becoming convinced, and any creatures that save in this way cannot be convinced through your use of this ability until 1 week has passed and you make them believe you have taken a different side.